[Grim Tales] Slavelords Of Cydonia [full]


log in or register to remove this ad

Wulf Ratbane said:
I have a preliminary spell selection ready for you. Email me.

I hate to see Forgery go... Given her background I think it's more useful to her than Decipher Script. ("Why, yes, officer, I do have permission to remove this corpse from the morgue...")

Hmmm...you are probably right. I may swap that back out.

~ OO
 

I've got an idea for a dedicated hero, which seems to fit a party need. I'm thinking about a reason why he's hanging out with a bunch of ex-soliders. I'll post a full concept later today.
 

Fenris said:
Here is what I have, subject to Wulf's approval:

What class did you take at 1st level? Judging from your skills and feats, it looks like Charismatic. But that would put your HPs at (6 CHA, maxxed) + (6 TOUGH, avg) + (6 TOUGH, avg) + (2+2+2 CON) = 24.

(To get 26 HP would require starting with Tough, but that would change your starting feats and you would lose the bonus core skill from Charismatic.)

Your feats look fine.

Equipment is also fine.

Your rifle would "date" your character at no earlier than 1870.

I assume the Martini-Henry is a .45, single action breech loader? It does not look to me as if it has an internal magazine, which means that reloading and chambering a single round is a move-action.

For simplicity sake, we will list your ammunition as ".45 caliber rifle" and it may be used with any other .45 cal rifles anyone else may have. (This may not be the most realistic, but it is the most playable.)

I don't have muzzle velocity stats on the rifle, but feel confident listing the range increment at 70. (I doubt we will need the range increment very often.)

The damage for .45 rifle is 2d10.

The damage for your bayonet is 1d6, critical 20 x2.

The damage for your hunting knife is 1d6, critical 19-20 x2.
 

nakia said:
I've got an idea for a dedicated hero, which seems to fit a party need. I'm thinking about a reason why he's hanging out with a bunch of ex-soliders. I'll post a full concept later today.

Post the stats-- classes, feats, and skills-- and the bones of the concept, and together we'll worry about why he's hanging out with the rest of the group.
 




Wulf Ratbane said:
What class did you take at 1st level? Judging from your skills and feats, it looks like Charismatic. But that would put your HPs at (6 CHA, maxxed) + (6 TOUGH, avg) + (6 TOUGH, avg) + (2+2+2 CON) = 24.

(To get 26 HP would require starting with Tough, but that would change your starting feats and you would lose the bonus core skill from Charismatic.)

Your feats look fine.

Equipment is also fine.

Your rifle would "date" your character at no earlier than 1870.

I assume the Martini-Henry is a .45, single action breech loader? It does not look to me as if it has an internal magazine, which means that reloading and chambering a single round is a move-action.

For simplicity sake, we will list your ammunition as ".45 caliber rifle" and it may be used with any other .45 cal rifles anyone else may have. (This may not be the most realistic, but it is the most playable.)

QUOTE]

Wulf, yes Charismatic was the first class, but the Tough Talent Robust gave me the extra two hit points.

The rifle name was mostly for flavor, any standard infantry rifle will do.

Oh I forgot, I assumed MDT=Con, since you didn't mention it I assume that is the MDT?

I would like to add a few things to equipment: a dazzling smile and an earnest face ;)

Fenris
 
Last edited:

Joshua Hambrick so far ...

Joshua Hambrick grew up in Appalachia, the son of a well-to-do family of horse breeders. Restless, he went off to war as a mounted scout. Disillusioned after the war, he went to a seminary, rejected his birthright, and is now a humble, circuit-riding preacher. (Note, I envision a Civil War vet, but any 19th century war will do: 1812, Texas, Civil, Indians, Spanish-American).
Class Progression: Fast 2, Dedicated 1.
Core Skills: Animal Handling, Craft (leatherworking), Knowledge (religion), Diplomacy, Profession (husbandry), Riding (ground), Spot, Sense Motive, Survival.
Feats: Armor (light), Simple Weapons, Personal Firearms Proficiency, Mounted Combat, Point Blank Shot, Track.
Talents: Evasion, Empathy.
St 9 (+1 photo), Dx 14, Cn 10, In 13, Ws 15, Ch 12
BAB +1, Fort +1, Ref +4, Will +3, Def +5, Rep +1, HP 17.

Edit: feats.
 
Last edited:

Remove ads

Top