Wilphe
Adventurer
Watus:
I'm doing one subsector at a time and haven't yet considered across the boundaries. I would expect the Khurr League to have some significant routes (and influence) but doing just one sub-sector is enough crucnh to be going on with right now.
Based on what Maerdwyn has said, I haven't looked at the Imperial Trade cluster yet, but I believe there isn't yet a base on Rukrigli, and it is still only a client (ish)
Far Trader is very economically literate and then uses that as a base to build on. One of the writers was an Ivy League economist after all. Despite that there's no more economic theorey in it than it needs and someone unfamiliar with the subject matter should find it digestible. With that as a base it extrapolates a lot, and ranges very widely
5 pages of intro
28 pages on the Interstellar Economy
11 pages on buisness organization
25 pages on the nuts and bolts of shipping, ships, freight handling etc
23 pages on characters
20 pages on campaigns and adventures
I like it and would say get it, if you want other opinions I would suggest:
This is the short version:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=53;t=000071
This is the long one:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=11;t=000125;p=5
But I have no experience with previous trade models, but on 2nd hand info, I'm not impressed. They are probably loads easier to game though.
I'm doing one subsector at a time and haven't yet considered across the boundaries. I would expect the Khurr League to have some significant routes (and influence) but doing just one sub-sector is enough crucnh to be going on with right now.
Based on what Maerdwyn has said, I haven't looked at the Imperial Trade cluster yet, but I believe there isn't yet a base on Rukrigli, and it is still only a client (ish)
Far Trader is very economically literate and then uses that as a base to build on. One of the writers was an Ivy League economist after all. Despite that there's no more economic theorey in it than it needs and someone unfamiliar with the subject matter should find it digestible. With that as a base it extrapolates a lot, and ranges very widely
5 pages of intro
28 pages on the Interstellar Economy
11 pages on buisness organization
25 pages on the nuts and bolts of shipping, ships, freight handling etc
23 pages on characters
20 pages on campaigns and adventures
I like it and would say get it, if you want other opinions I would suggest:
This is the short version:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=53;t=000071
This is the long one:
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=11;t=000125;p=5
But I have no experience with previous trade models, but on 2nd hand info, I'm not impressed. They are probably loads easier to game though.