Phyrric Legacy - Shackled City IC Thread

"Perhaps some of these creatures are involved, but I suspect most are caught between hammer and anvil. But our first responsibility is to recover the children, so hammer we must."

"Wouldn't be the first time some are used as puppets under Cauldron" Answers Remen while cleaning his blade on one of the bodies
At Jon's mention of exploration, the black haired man just comments a "we have already a greeat delay upon us" and picks up his dagger while going through the skulks' possessions...

After doing so, he again approaches the pool, dagger on hand, and should nothing hamper him, he'll take some water, smell it first, and wash out the blood from the past hours.
 
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Flannad breathes a sigh of relief at having avoided direct combat again.... While the others search the skulks, he joins Remen in examining the pool of water - short sword still bared.
 

Jon comes to his feet. "Very well, my friends, let us continue on then. But remember our promise to Master Ghellek to look for his familiar as well. The children come first, but we should keep an eye out for the familiar if possible."
 

Remen's looting of the dead skulks turns up two rapiers, two light crossbows, 40 bolts, and 4 thunderstones. (OOC: Please let me know what, if anything, each character takes.)

A quick examination of the pool in the southern part of the room reveals that while the flowing water is not particularly fresh, it is still clean and potable. Remen takes a moment to scrub out some of the blood stains from his clothing, although most of the stains have now dried, and do not come out easily. No further threats rear up in this room. (OOC: Waterskins can be refilled in this pool, if you like.)

The party gathers itself once more, and prepares to press onward.

(I'm assuming the group heads up the short flight of stairs in the northeast part of the room, right? Look for the next turn tomorrow!)
 

Flannad takes the initiative and heads towards the short flight of stairs. Keeping a low profile, he checks the stairs for traps as he scales them. (ooc: Flannad can't afford to be carrying heavy stuff like thunderstones, so he won't take any)
 
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(OOC: Please be sure to mark anything taken on your character sheets.)

At the southern end of the hall, the party is able to get a better look at the two passages which leave the area here. To the east, the passage looks to ascend another 20' stair, and then turns to the north. To the west, the hall connects with another larger room, whose roof also appears to be supported by large pillars.

But, the group wishes to press on in the direction which, from the information they have, is most likely to lead to the missing children. Flannad leads the way, per usual, his eyes and ears open for trouble. The group climbs the stair in the northeastern exit, and finds that the passage branches to the north after 30', and ends there in a gear door (Flannad translates its rune as 'N'). 10' further, the passage branches to the south, and leads into a room that appears to be tiled in turquoise. The sound of running water can be heard from there, and a bundle of some sort looks to be suspended from the ceiling. The present corridor ends after a total length of 60' in another closed gear door. This one is marked with the gnomish letter 'D'.

What now?
 

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Whizbang Dustyboots said:
"Can anyone safely make out what's suspended from the ceiling? In this place, I half-expect it to be a pot of boiling oil."

From this distance, it's difficult to make out any further detail. Someone would need to proceed south into the tiled room to examine the bundle more closely.
 

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