stonegod's Expedition to Castle Ravenloft: Ch. I [IC]


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Church Round 7 (Complete)

"Sir Urik!" Khensu exclaims... and immediately steps away from the monstrosity and behind the fallen knight. He pulls his wand free from it's holster and quickly uses it to send some healing energy into the man. [Move to G4 (not a 5' step as the rubble in the hole is difficult terrain) while drawing wand; Urik healed 9 hp]

Knowing that he's now the main weapon against this... thing... Jarrith steps to his left and continues to trust and parry. His blows are beaten back easily by the... thing, which drools heavily as it does so. [AC 12, 13 miss]

With the skeleton standing before her Ashlyn wields her blade to good effect as she smites the undead creature before moving towards her onetime companions with a determined look upon her face, clearly intending to chop through any opposition on the way. Her blow smashed into the undead bones, nearly shattering them, but it still tenaciously hangs to unlife. [AC 29 smite hits; 20 hp before DR]

Daellin attempts to finish off Danovich with another set of three arrows. The first arrow does its job, and with a gurgle and one hand around the shaft at his through, the priest falls. Unfortunately, this does not end the menace as the undead continue their attacks unabated. With determination, the elf sets one arrow at the undead facing Ashlyn, destroying it, and another at the monstrosity. But the last shot is wide and is wasted. [AC 19 hits Danovich; 10 hp; drops; AC 30 hits S; 9 hp before DR; drops; AC 13 misses B]

Urik, incapacitated due to the monster's unholy power, continues to stagger.

With a clear shot, Marot's holy fire slams into the monstrosity, causing it to pause. But the blow that would have dropped a lesser creature barely fazes it. [AC 15 ranged touch into melee hits; 10 hp]

Church Round 8

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S: 23 [destroyed]
B: 21 [Dead]
Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 6 rounds]
J: 16 [24/40, 1 hp non-lethal, -700 XP, mage armor, sickened]
D: 16 [dying]
B: 14 [-17 (lightly wounded)]
DL: 13 [destroyed]
K: 13 [47/55]
J: 22 [31/31, 1 non-lethal]
A: 11 [23/49]
D: 10 [24/31 hp]
U: 10 [12/59, 2 non-lethal, fighting challenge (B) 5 rounds, dazed]
M: 4 [30/34]

Light: Shadow illumination (20% miss chance) outside of Khensu's torch.

Map Key: A: Ashlyn, B: Stitched-together corpse, D: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, J: Jarrith, J: Janis, K: Khensu, M: Marot, r: raven, S: Blackened skeleton, U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Light Green Border: Entangled, Olive: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.
 

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"Move, Janis! You're in my line of fire." Daellin says, preparing for his next shot.

If Janis stays put, move to J5 and use Manyshot on B; if can stay put or take a 5' step to get a shot that doesn't have to go through cover, do it and then full-attack B. If B is destroyed, wait.
 

drothgery said:
If B is destroyed, wait.
Just to make this clear: While the text says "lightly wounded" for B, it probably should say "very lightly wounded" (I need to fine tune the descriptions). There is no way I can see of this thing dropping this round.
 

stonegod said:
Just to make this clear: While the text says "lightly wounded" for B, it probably should say "very lightly wounded" (I need to fine tune the descriptions). There is no way I can see of this thing dropping this round.

I'd've probably put the qualifier there even if it said 'undamaged'. It's the only target left other than the held zombies; everyone should be able to take a whack at it, and I have no idea how tough it is.
 


Janis takes another light step out of the lane of fire and then lets loose with another volley of magic.

OOC: Casting magic missile at Junior Stitches-Alot.
 

Taking a quick look around her, and having noticed that her former comrades seem to be paralyzed, and that her friends seem a little worse for the wear Ashlyn focuses and the force of her faith can be felt by all those still living down here as fresh vigor infuses their veins.

[Use a turn attempt for Sacred healing -> Grants 'Fast healing 3' to all living creatures within 60ft for 5 rounds (Full round action)]
 

"Sir Urik! No!" Sir Khensu shouts, the blood dripping from his face and armor. Knowing that the man's life could hang in the balance, the shifter immediately uses his wand to attempt a cure on the knight again... then grabs him by the arm to pull him slightly away from combat. (Cast Cure Light Wounds from wand / Move action to pull Sir Urik to G4 )

As the monster turns to look at him, Jarrith realizes that all his attacks thus far with his rapiers have failed miserably. "Ooooh boyyy... okay. I don't think these are going to do it..." Rather than press his attack with his rapiers, the Stalker steps back from combat, and brings a prayer to the forefront of his mind... blasting the monster with holy energy. (5' step to E8 / release rapier as free action / cast Deific Vengeance: 4d6 damage against one undead target / Will save for Half, CDiv pg 161)
 
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Church Round 8 (Complete)

The zombies struggle against their magical bonds, but to no avail.

Janis takes another light step out of the lane of fire and then lets loose with another volley of magic. The magical bolts unerringly strike the creature, blasting off a patch of dead skin. For the first time, it seems to show some sign of being hindered. [16 hp, moderately wounded]

The monstrosity looms over Urik, preparing to end the knight's life. With a sickening crunch, it savagely tears into the sickened, dazed, mentally wounded knight. His blood flowing freely, Urik drops his sword from his limp hand, and crumbles to his knees. As his arterial blood coats Khensu in a mad red-black painting, everyone notices the foul disease begin its work, turning the once noble knight's face black. [14 hp; at -2 and dying]

Roaring in dumb victory, the beast turns to its nearest target---Jarrith.

"Sir Urik! No!" Sir Khensu shouts, the blood dripping from his face and armor. Knowing that the man's life could hang in the balance, the shifter immediately uses his wand to attempt a cure on the knight again... then grabs him by the arm to pull him slightly away from combat. Urik's eyes open with a start, the blackness fading back to a dull grey. [Healed 6 hp; Conscious but prone]

As the monster turns to look at him, Jarrith realizes that all his attacks thus far with his rapiers have failed miserably. "Ooooh boyyy... okay. I don't think these are going to do it..." Rather than press his attack with his rapiers, the Stalker steps back from combat, and brings a prayer to the forefront of his mind... blasting the monster with holy energy. The Flame's might surrounds it a moment, searing its flesh, but the monster's own unholy might seems to diminsh the effect. [Successful Will save; 7 hp]

Taking a quick look around her, and having noticed that her former comrades seem to be paralyzed, and that her friends seem a little worse for the wear Ashlyn focuses and the force of her faith can be felt by all those still living down here as fresh vigor infuses their veins.

Urik staggers uncertainly to his feet, a look of grim determination on his face. From his pack, he takes out what appears to be a potion vial in preparation.

As he feels the power of the Sovereign's close his wounds, Daellin takes aim at the dumb beast. However, the creature is fast, batting away each arrow in turn. [AC 16, 16, 16 miss]

Marot continues to pour holy fire at the monstrosity. The blast once again burns away its unwholesome flesh. [AC 15 ranged touch his; 13 hp]

Church Round 9

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S: 23 [destroyed]
B: 21 [Dead]
Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 5 rounds]
J: 16 [24/40, 1 hp non-lethal, -700 XP, mage armor, sickened, fast healing 3 (5 rounds)]
D: 16 [dying, fast healing 3 (5 rounds)]
B: 14 [-56 (moderately wounded)]
DL: 13 [destroyed]
K: 13 [47/55, fast healing 3 (5 rounds)]
J: 22 [31/31, 1 non-lethal, fast healing 3 (5 rounds)]
A: 11 [23/49, fast healing 3 (5 rounds)]
D: 10 [27/31 hp, fast healing 3 (5 rounds)]
U: 10 [10/59, sickened, prone, fast healing 3 (5 rounds)]
M: 4 [33/34, fast healing 3 (5 rounds)]

Light: Shadow illumination (20% miss chance) outside of Khensu's torch.

Map Key: A: Ashlyn, B: Stitched-together corpse, D: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo, J: Jarrith, J: Janis, K: Khensu, M: Marot, r: raven, S: Blackened skeleton, U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Grey: Dying, Light Green Border: Entangled, Olive: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.

[Actions?][/color
 

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