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[Map] Here be Orcs!

hong

WotC's bitch
Darraketh, I just want to know: how the heck did you end up with a 90Mb psp file? The maps I've done have all been less than 1 meg in size. Mind you, they're pretty tiny compared to your magnum opus :), but still, you must have tons of layers or something.
 

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Darraketh

First Post
hong said:
Darraketh, I just want to know: how the heck did you end up with a 90Mb psp file? The maps I've done have all been less than 1 meg in size. Mind you, they're pretty tiny compared to your magnum opus :), but still, you must have tons of layers or something.

Layers my friend, lots of layers. Almost everything that is labeled is done so on a separate layer. I figured I might have to move the labels around.

I went through the MM and picked all of the creatures that I thought would have a home somewhere on the map. I included humanoids, giants, plants, dragons and of course magical beasts because after all this is a magical world. I left out elementals and outsiders deeming them out of this world. hee, hee. Aberrations and undead would be encountered in unique situations and were therefore not placed on the map.

Town and country labels are grouped on seperate layers as are names of mountains, forests etc. The rivers themselves are on seperate layers.

What I am after is something that you alluded to in regards to hex maps in general. Basically the entire world is an adventure. For humans, being the youngest race, the world is largely unexplored. With this map as my aid the players can go off in any direction and find adventure because I know it's there.

With PSP I can hide labels and cover part of the map with a fog of war effect then let the players use a map that shows common knowledge and anything they've explored.

In a way the map is dynamic tool rather than just being a nice picture.
 

Malessa

First Post
Yeah, gotta love those layers! I've just about got PSP to my advantage, but there is still so much you can do, and still to learn! I bet you could do all kinds of things with the tube options, and you can create your own tubes as well, to help you along with your maps! I spent like 3hrs one day, a few weeks ago, trying to create some tubes of my own. Needless to say, need to read book AGAIN! LOL

Oh and there is a new PSP out! My hubby was telling me about, cost like 100bucks, but you can upgrade what you have for, I think he said $45'ish? Have to check it out sometime, me thinks!
 

Darraketh

First Post
Malessa I hereby declare you cheerleader and patron saint of the "Art Gallery & Minatures Forum.":)

Tubes are wonderful. I used the pool ball tube to make a quick pool table wallpaper. Plain green background with pool balls scattered about. If you get a duplicate ball, hit undo and try it again; they come out of the tube randomly.

I was curious about using tubes with the snap-to-grid feature in PSP. Seems like it would be away to create dungeon maps. A given tube would be loaded with several generic tiles with seperate tubes for each direction, north-south, north-east turn etc. That would be six seperate tubes and two more to cover diagonal passageways.

Hmm... this could get complicated. You'd need eight more with just a wall on one side including diagonals and one for open spaces. A few dungeon furnishings tubes would be nice.

It wouldn't be so bad if you could customize the PSP interface to facilitate the mapmaking which I believe is possible.

...I'm always thinking, thinking, thinking. I probably should do more doing.:p
 

Malessa

First Post
Darraketh said:
Malessa I hereby declare you cheerleader and patron saint of the "Art Gallery & Minatures Forum.":)

:eek: *looks over each shoulder* Who me? *blushes* Umm.... you do know your stretching it pretty far when you have the word "saint" in the same sentence with me......lol;)

As far as tubes, yeah there great, I use the one of fire tubes in my pictures, tee hee...I know, I'm a cheater...I do know how to make fire, but why? When there are tubes there tempting me, lol...Was thinking of disecting my skeleton pic, and creating a skeleton tube, for later pics. Like skull, arms, etc., outa sheer laziness I guess. lol.

Like you I do more thinking than doing, and obviously more talking too! I need to get cracking!:(
 
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La Bete

First Post
im back

hi all,

after some delay, i have finally rejoined yahoo, and uploaded my coastal and seacost (inverse) tilesets to the hexmapper haven. Each of the tileset comes with a *hexlist.txt file which you can cut and paste into your existing hexlist.txt.

coming up soon: lakes and coastal tiles for narrow straits.

lastly thanks alchemist for those snowy tiles - ive already used the to create the map i need in a couple of sessions IMC. :D
 

Darraketh

First Post
Re: im back

La Bete said:
hi all,

after some delay, i have finally rejoined yahoo, and uploaded my coastal and seacost (inverse) tilesets to the hexmapper haven. Each of the tileset comes with a *hexlist.txt file which you can cut and paste into your existing hexlist.txt.

coming up soon: lakes and coastal tiles for narrow straits.

lastly thanks alchemist for those snowy tiles - ive already used the to create the map i need in a couple of sessions IMC. :D

Welcome back my friend,

I'm looking forward to your newest creations. How about posting some of your maps using the snowy tiles and your coastlines?:)
 

La Bete

First Post
iceworld

Ta dah! using alchemists icyhills and mountains and the tiles from D's original tileset, + my incverse coastal tiles, here is the very quick and dirty map for the players IMC.

time it took to create: circa 3mins :D

yay for hexmapper!
 

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Darraketh

First Post
Re: iceworld

La Bete said:
time it took to create: circa 3mins :D

yay for hexmapper!

That is the number one reason I love this program. It is easy to make attractive and useful maps quickly.

I love the ice world concept. It reminds me of "Ice Elves" a 1985 Role Aids supplement. It had a Boris cover depicting an ice ship. A ship that could sail on an ice field. The supplement used hex maps.:D

Nice work La Bete!
 

La Bete

First Post
Iceworld - I think I saw the same supplement as well, and I believe that it and "the ice schooner" by moorcock (i think - it was a while ago) inspired this campaign world.

I ran a campaign in this world a while ago (the thrud campaign as the players called it ) Great fun.

Anyway, Ive uploaded a revised version of my inverse seacoast set to hexmapper haven, since I noticed I had missed a few combinations - hey it was very late when I did them.

I have also uploaded my first cut of some lake tiles, the tileset is shown below.

Enjoy!


:D

- Edit- I cant spell.
 

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