• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

From Citadel to Bastion: The Sunless Citadel

Vargo

First Post
While Moon is examining the secret door, Khaira thinks back, trying to remember any legends she has heard with the name "Ashardalon" in them...

OOC: Bardic knowledge check.
 

log in or register to remove this ad

GruTheWanderer

First Post
Other than the previous story about the Ashen Plain near the Sunless Citadel, none of Khaira's memories suggest much about the name Ashardalon.

Ooc: I realize the server has been flaky. Let's all be patient for the time being.
 


WalkingBlue

First Post
Ouff. At last...



After what seems an age of hesitation, Moon finally presses the stone and leaps back from the door to the side opposite from Lamont, dagger gleaming as it slides into his hand.



OOC: Flaky indeed. Sorry for the delay.
 

Ashrem Bayle

Explorer
OOC: Ash sets himself up 10' directly in fron of the opening door and readies an action to fire his crossbow at anything that emerges from the room. Can anybody create a map for this? Doesn't have to be fancy.

Taking a step back, Ashrem dropped to one knee. Quietly, he sat his spear on the floor and aimed his crossbow at the door.

 

garyh

First Post
Quendros once again holds ready with his longbow, should anything unwelcome happen when the secret door is opened.
 

GruTheWanderer

First Post
As Moon presses the release, a previously unseen needle springs from the door. Fortunately, he jerks his hand pack in time to avoid it.

The door swings back to reveal a ten by ten pocket chamber, damp and cold. The skeletons of three long dead archers slump against the rubble-filled arrow slits along the east and south wall.
 

StalkingBlue

First Post
Moon suppresses a curse at the needle. With a shrug to Lamont, he leans into the chamber to see into the corners, hoping to detect another doorway, an interesting-looking chest or anything else worth the trouble of investigating.

 

GruTheWanderer

First Post
As Moon leans into the room, the bones strewn about the floor float upward, forming skeletons with pinpoints of red fire gleaming from their eye sockets. Disregarding their bows, they move forward with silent claws.

Initiatives: Quendros 23, Khaira 16, Lamont 7, Moon 6, Ashrem 4, Farah 3. Everyone declare your actions.
 

Attachments

  • skeletonmap.gif
    skeletonmap.gif
    5.1 KB · Views: 251

StalkingBlue

First Post

(In Halfling:) "The Trickster save us!"

Moon will stay by the door so that the skeletons will have to move between him and Lamont to get out into the main tower room.
If a skeleton steps into his melee range, he will attack it with his dagger (drawn before opening the door, see above), fighting defensively.


OOC: Gru, is this how you want it done, or should I wait next time until the ones with higher initatives have declared their actions?
 

Remove ads

Top