PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)

Karn recovered from his daze and looked around the changed battle field. Something between a heavy sigh and a gutteral growl escaped from behind the grotesques faceplace of the strange bug eyed helm. He swung off his horse leading it toward the edge and his errant weapon. Holding onto the reins and using the mounts natural recalcitrance to treading on dangerous ground as a counter balance he held himself steady as he moved down the sloping side of the arm, leaning out into space to grab the immense spear.

Damned heathens making a mockery of the holy rite of battle...

[sblock=ooc]
Standard: Dismount

Move: move to O9 leading mount. Using the mount as a counter balance by stand in the square.

Minor: Pick up spear from adjacent square.
[/sblock]
 
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ooc: oni, I'm sorry if the map isn't clear. However, the light-black zone of the hand (the O line) isn't walking terrain. Unfortunately the pic I used for the map is in perspective, but the terrain ends on the dark black squares. That means you can't safely reach the spear by leaning out on your horse. You should fly or jump to reach it, or use some other method.
 

[ooc:Sorry I was confused, I had asked about being able to reach it earlier and you replied that it was adjacent and didn't mention anything else, I took that to mean that it was reachable. I'll edit my post and redo my turn.]
 

ooc:I was pretty sure I wrote 1 square from the border, but if I said adjacent I apologize; I must've confused myself with the pic too...
Make me an Acrobatics check for that, Oni, please. Cov, if your actions are not depending on the outcome of Karrak's you can act in the meanwhile.
 

[sblock=Ata]I forgot to say that I get +1 to ac and ref. when i shift til the end of my next turn ( boots of the fencig master ) [/sblock]

[sblock=Oni]I tried to write a private msg to you about our tactics. Do you still want me to stick to our previous plan? [/sblock]
 
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Karn cannot mantain the balance in his awkward position, and suddenly feels a current lifting him as he starts to fall. He finds himself floating in the air, right in front of his spear. However, he's also surrounded by the same electrical aura surrounding the weapon. The warrior barely manages to keep himself from screaming at the intense pain. With a painful effort, he manages to catch the spear in front of him.

[sblock=oni]Karn takes 16 electricity dmg. He's floating in the air, each square of movement costs two extra squares, he can hover but is otherwise considered a clumsy flier. He'll take the electrical damage each round that he spends floating.[/sblock]

Initiative and status, round 3
-Karn, +2 power AC, 5DR, all ranged attacks from more than 5 squares at -5 penalty [sblock=expended], Divine armour, Weapon of the gods, 1 potion of clarity[/sblock]
-Diarmuid [sblock=Expended]1 potion of clarity, Foolhardy fightingSong of discord, Irrefutable armor[/sblock]
-mrKiller +1 power to attack rolls, 5DR, all ranged attacks from more than 5 squares at -5 penalty, target of oath of enmity [sblock=Expended]1 potion of clarity, 1 Healing Word[COLOR="DimGray]Bless[/COLOR][/sblock]
-Varis, oath of enmity vs MrKiller, concealed [sblock=Expended]Circle of Mental onslaught, [COLOR="Red"]Sequestering strike, Elven accuracy,[/COLOR],Temple of shadows[/sblock]

--> cov's turn
handofgodmap.jpg
 



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