Eadric et. al. (The Paladin and his Friends).


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I don't understand the connotations of the trees that have just appeared in the story hour. Is it more appropriate that Cherry be in the Abyss than, say, Beech?
 

I don't understand the connotations of the trees that have just appeared in the story hour. Is it more appropriate that Cherry be in the Abyss than, say, Beech?

From Soneillon's reaction, it sounds like Cherry is more of a seducer than some of the other trees: the Green's fighting fire with fire, perhaps?
 

I don't understand the connotations of the trees that have just appeared in the story hour. Is it more appropriate that Cherry be in the Abyss than, say, Beech?

The ludjas are projected by Tree to sites most appropriate to their natures, but they don't necessarily correspond in terms of conventional alignment, to which Tree does not subscribe. In some cases, trees appear benevolent (e.g. Yew), in others malign (e.g. Holly) - presumably according to folkloric understanding. Ultimately, though, Tree is determining the correspondences and generating new archetypes through whatever process Tree undergoes.

Inertia of the Spheres
A global dimensional lock - one also capable of containing the Adversary - is around a Spellcraft DC 10,000 or so epic spell, a feat which Tree is capable of. The interdiction allows for only two modes of transportation or interplanar travel - effects which Tree deems sufficiently 'Green,' and travel through the medium of Dream. Everything else is cut off. Tree bolsters the initial spell with a bunch of epic abjurations which place it well beyond the ability of any existing cabal to touch (+30,000 spell penetration factors required).

Around each of the twenty extraplanar ludjas, Tree in Nizkur remotely generates an epic emanation (similar to the Afqithan-effect invoked a while back by Teppu et al). This is a combination genesis-dimensional lock spell, effectively sealing off the plane in the ludja's vicinity and superimposing a new reality on top of the existing one. The ludjas filter the flow of traffic between the old reality and the new. Except in Dream.

Tree takes a bite out of the Region of Dreams (with Hawthorn and Hornbeam) and annexes part of it (all regions co-oneiric/coterminous with Nizkur), but Dream remains its 'weak point' as Tree cannot assert itself fully here. It suborns a large number of celestials to plug the gap, so to speak. Naturally, Tree augments the viridescent seraphim with uber-epic buffs; the Adversary isn't getting out that way either.

I've tried to draw Tree's temporary infinity (from a Reconciliatory perspective). It doesn't show the scions, so many worlds are missing. Still, it might make some crazy kind of sense.(?)
 

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It looks like Shvar Choryati (SC) has certain vulnerabilities:

  • Evil undead. Not affected by blasphemy or life-drain.
  • Golems. Not subject to spell-like effects, so immune to blasphemy. Non-living, so not affected by life-drain.
  • Epic pseudonatural creatures with 21+ HD. They'll have a SR of 105, so SC's spell-like abilities won't affect them.
  • Epic spells tailored to dismissing chthonic entities. Which I believe Mostin's cabal has available. SC might be too big for them to handle, though.

Vulnerabilities List Amendment:
  • A conjured ball of rock/iron-core dealing an average of 4,200 points of bludgeoning damage... :)
 




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