Babylon 5: Outrageous Fortune

Between the three of them, Sarhat, Cheshana and Kirth manage to access the Markab computer systems. The activity log clearly shows that somebody has been tampering with the system in the engineering section, deactivating the lighting.

Meanwhile, Croft searches some more staterooms. On this side of the safety iris they are marginally larger, but otherwise identical to the one that he checked before. The sparse furnishings are in disarray, as if the room has been ransacked, and there are no signs of any bodies.
 

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Kirth Warren

"Thanks for the help, felas! Think we should turn the lights back on, or leave the place the way we found it?"
 

"Lets not change anything," Ashley suggests. "It'll make it easier to tell if someone else is meddling if we don't have to tell what they did apart from what we did."

She scowled. "I was going to suggest we break into groups, but if there's a hostile telepath on board, that's probably a bad idea. Lets find this relic and get clear."
 


Cheshana ponders the computer screen for a moment.

"Perhaps we not need to go to computer core, to find passenger manifest. Perhaps these terminals connected to same system. Mr. Warren, can you try to access passenger files from here? Then we find which room to find holy relic. I help you with Markab language again."

OOC: Assuming that this is possible, it will require two Computer Use checks - DC 20 to get past the security firewall and DC 15 to find the data.
 


"Hm. Markab very honest people," says Cheshana with a slight smile. "Perhaps not think dangerous have public and command data connected. Now you through to passenger files, need find where cabin Vocator Tzerchen. Should be easy for you, Mr. Warren, no?"

OOC: Computer Use DC 15 to find data, but can Take 10 or 20 on this, assuming no hostile ICe or other problems...
 

As the Markab and Kirth huddled over the computer terminal, Ashley turned to look away, down the corridor. She closed her eyes and reached out with subtler senses, trying to feel the impressions of an alien and possibly hostile mind out there in the twisting metal warrens of the drifting ship...

(Not sure how this works....but I figure there's gotta be a way to sense telepathy or sense other minds. Just let me know what to roll. :))
 

Kirth Warren

"Hm. Markab very honest people," says Cheshana with a slight smile. "Perhaps not think dangerous have public and command data connected. Now you through to passenger files, need find where cabin Vocator Tzerchen. Should be easy for you, Mr. Warren, no?"

OOC: Computer Use DC 15 to find data, but can Take 10 or 20 on this, assuming no hostile ICe or other problems...
"I don't know that I'd say it's easy, but I think I'm beginning to get the hang of this system." :)

OOC: Since Kirth has +9 on computer use, taking 10 should be sufficient, shouldn't it? ;) That's what he'll do.
 

Kirth has no trouble finding the data. Vocator Tzerchen's cabin is located in the forward part of the ship, but in one of the other arms (the section you are in is repeated three times around a central core).

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@ Lief, Take 10+9=19, easy task.

@ Shayuri. This is possible, using one of the rules from Lurker's Guide to Telepaths, which is a little different to Sense Telepathy, but has a very high DC. You may as well roll and see what you get.

Attached is deck plan of ship. As I said, this is repeathed three times in radial symmetry around a central (zero-gravity) core. Side airlocks are emergency exits, airlock near the engineering is the one you came in. "Down" leads to the outside of the ship, "up" leads to the core. An elevator suite is located in the large area just forward of where you are now (red X).
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