Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

//Well, I reckon I'll hold off on my post until you fellas get the order of events resolved. Good to know that vampire dink is lying on the ground. How often can that meathead do the stupid blood drain?//
 

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OOP: Janus/changer, you forgot to apply the action surge feat to that AP attack roll and also seeing as you have a +1 orb and you critted the vampire go ahead and roll and 1d6 as extra crit damage.
 
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[sblock=OOC] Still waiting on renau1g (knowing Murphy's armor there may be one less of them anyway), but turn order is starting to look like:

Shorrin
Larinza
Murphy
Janus (Shorrin and Larinza seem to be out of the blasts if aimed right)

Vampire is at M18, he needed combat advantage on his last attack.
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With Larinza's opening Murphy takes a quick stab, but his attack is not terribly effective. However when he regathers his wits after shaking off the many attacks from the foes, his eyes glow with a soft red colour as he stares at the lead vampire. "Fool, you'll be needin' aa lot more than these mooks ta be dealin' with ol' Murphy. Next time ya should look afore you be grabbin' dames. Now ta take it out on yer hide." the assassin jokes, distracting the creature as two shadows creep up behind it. Slashing at him, his blade taking on an almost incorporal look as it passes through the vampire, leaving no visible wound. "Now be a good boy and be helpin' out ol' Murphy" as he points to the other enemies.

Looking around, he sees Janus preparing one of his patented area spells, and he knew it was time to get outta here. He gives a nod to them, "Don't worry guys, I'll be back" he promises, as he tumbles backwards, right into a shadow and reappears next to Dextyr, right out of the bard's own shadow. "Now Janus, they're all yours" Murphy calls out.
[sblock=ooc]
* Free MBA from Larinza - vs ac; dmg (1d20+6=13, 1d10+1=5) miss... forgot +1 from Dextyr
Free: 2 shrouds on M18vampire
Minor: Activate Talon Amulet - any enemy that attacks Murphy with a melee attack takes 1d6 dmg. Lasts until end of encounter
Standard: Army of the Night on M18 Vampire - vs will; dmg; shroud (1d20+11=28, 1d10+5=12, 2d6=6) hits for 18 dmg, it makes an MBA as an opportunity action for any enemy that ends its turn adjacent to it with a +4 to hit bonus. Lasts TENT
Move: Teleport to J15 (shadow Step)

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[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:31/37, Bloodied:18, Surge Value:9, Surges left:6/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 


Shorrin leaps to his feet and sprints toward the vampires. He unleashes a fury only a dragonborn could be proud of, knocking the vampire to the ground. His hammer rains down on the vampire... until he realizes that his blows don't come close to landing. Larzina shouts to Murphy "Murph, let's give him the old one, two" She brings her glaive around against the Vampire, striking the prone creature with a strong cut.

With Larinza's opening Murphy takes a quick stab, but his attack is not terribly effective. However when he regathers his wits after shaking off the many attacks from the foes, his eyes glow with a soft red colour as he stares at the lead vampire. "Fool, you'll be needin' aa lot more than these mooks ta be dealin' with ol' Murphy. Next time ya should look afore you be grabbin' dames. Now ta take it out on yer hide." the assassin jokes, distracting the creature as two shadows creep up behind it. Slashing at him, his blade taking on an almost incorporal look as it passes through the vampire, leaving no visible wound. "Now be a good boy and be helpin' out ol' Murphy" as he points to the other enemies.

Looking around, he sees Janus preparing one of his patented area spells, and he knew it was time to get outta here. He gives a nod to them, "Don't worry guys, I'll be back" he promises, as he tumbles backwards, right into a shadow and reappears next to Dextyr, right out of the bard's own shadow. "Now Janus, they're all yours" Murphy calls out.

As Murphy is surrounded and hammered from all sides Janus see's the moment he has been waiting for begin to form. The tendrils of fate have woven his enemies movements to his advantage, grouping them together. "Murphy, get out of there! I'm going to blast them all. Everyone STAND CLEAR" Thunder ripples out from Janus, knocking one of the spawn back and dead to the floor. He follows with a blast of light that strikes all the creatures. The spawn immediately turn to dust in the radiant light and the vampire lord burns and writhes on the floor in pain. Tonk siezes the moment and rushes in to bash it.

[sblock=mechanics] Shorrin hits with Knockdown Assault to knock prone and 4 damage, so he can save Shield Slam for later. Villian's Menace misses, but there is an ongoing effect. Larinza hits for 8 damage, giving Murphy an MBA (he misses). Murphy hits with Army of the Night for 9 damage (Blood Drain weakens, as noted in previous post) and vampire is under effect TENT. Janus hits one with Thunderwave and the rest with Color Spray, killing all the minions and really hurting the vampire (vulnerability radiant) for 19 damage. Tonk charges and hits for 18. All those that hit heal 4 from Dextyr's Stirring Shout.
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[sblock=status] Dextyr is the only one left to go. I will rearrange initiative since there are TENT effects ongoing.

Name Pos HP HS AP Effects
Dextyr J16 21/33 6/10 0 burst 5 +1 attack to allies <- YOUR TURN
Vampire M18 -57 hp -1 AP hit it heals 4, Targeted by Murphy, prone, Army of the Night TENT, Dazed TENT
Vampire Spawn (hidden Perception 20)
Shorrin M19 32/43 6/13 1 Hammer is cold, +1 hit +2 damage vs vampire
Larinza K20 34/34 6/8 2
Murphy J16 35/37 6/8 0 weakened TENT, any enemy that hits takes 1d6
Janus K17 30/30 3/7 1
Tonk L19 8/29 1/8 0 bloodied

Girl hostage J22
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"Huurraaggh" Dextyr shouts as Janus destroys destroys the vampire spawn, bolstering Janus' resolve for the ongoing battle.

Concentrating on his battle hymn Dextyr looks over at Tonk and gives him an approving nod. "This day will be ours Punch Brother" he calls out to him, sending a refreshing wave of magical energy over Tonk and washing away some of his battle weariness.

Dextyr then looks over to the Vampire and shouts out, "You will be going back to your coffin for good after we are through with you", but his words do not carry much strength.

[sblock=Mechanics]
Free Action = Virtur of Valor on Janus; gain 4 temp hit poiints
Minor Action = Sustain Zone
Minor Action = Inspiring Word on Tonk; Spend HS +1d6=3
Standard Action = Vicious Mockery vs Vampire; 1d20+5 (Vicious Mockery)=14
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The vampire continues to writhe on the ground, striking out with his limbs but missing our heroes.

[sblock=OOC] Since not much has changed and the vampire is dazed (misses with his attack), I won't do a full update. Look at the map and status above with the only change is the healing and temp hp from Dextyr. Don't forget combat advantage +2 and +1 from Dextyr's Shout.
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