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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)

renau1g

First Post
[sblock=ooc]
Yes, everyone has time to move into a different square if they wish, the familiars have come in handy here. [/sblock]
 

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rb780nm

First Post
OOC: 1d20+3=12 - by that logic, I'm good.


kal'Tarron pulls a sunrod out of his pack and plays with it a little.

OOC: Once things go begin to go down, I'll light it and toss it where we need light.
 




renau1g

First Post
OOC: [MENTION=2011]KarinsDad[/MENTION] - can you post Grys' updated stats? It looks like he's lvl 4, but I'd imagine he's at least 5th?
 

renau1g

First Post
With the everburning torches providing dancing shadows from their flickering light, the group waits anxiously for the assault. The familiars from the arcanist's gave some warning and left the party ready for the arrival. Heavy footfalls are heard from the east and the west, as well as sounds from the south.

A large man, almost as large as Orsik, emerges from the east, his form though is twisted and misshapen, but he carries a large club with ease. He points to the camp. Behind him you see another two smaller men, nearly as misshapen, but smaller, and bearing smaller versions of the greatclub. Also with them are a short man with a gnarled walking stick.

To the west, a female covered in war paint holds a leash on some sort of beast that strains against its chain. You also spot a pair of men with crude bows near her, but giving the monster a wide berth.

[sblock=ooc]
Enemies rolled a 17, so Mythra, Grys, Muzdum, & Orsik are up.[/sblock]
 

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KarinsDad

Adventurer
"Cool trick. But next time, let me fry them first. My sword's magic works better against unbruised foes." Grys says before rushing out to meet the enemy.

"Hello guys. I suggest that you run away, but some folk insist on rushing to their deaths." Grys says as he sets some of the foes on fire. Grys then teleports back to the safety of the camp.

[sblock=Actions]
Move: Move to I0
Minor: Aegis of Shielding on Axe (Keke is now visible)
Standard: Fire Shroud on Bow1, B3, Axe, and Monster in that order
AP Move: Fey Step to G5

Fire Shroud on Bow1 17, B3 28, Axe 29, and Monster 12 vs. Fort, 18 damage with Challenge Seeking Longsword

Those that are hit take 5 ongoing fire damage as well.

Grys also gets 2 temporary hit points.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions: 2 temp hit points
Initiative: +4
Passive Insight: 14 Passive Perception: 19
Senses: Low Light Vision
HP 49/49
Bloodied 24
Surge Value 12; Surges Per-Day 8/8
AC 23 Fortitude 15 Reflex 19 Will 18 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Flame Cyclone
Fire Shroud

Daily:
Flaming Sphere
Lingering Lightning
Swordmage's Decree

Trained: 9 Athletics, 9 Endurance, 9 Perception, 9 Stealth

Untrained: 4 Acrobatics, 12 Arcana, 2 Bluff, 2 Diplomacy, 4 Dungeoneering, 4 Heal, 12 History, 4 Insight, 2 Intimidate, 4 Nature, 8 Religion, 2 Streetwise, 4 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte
Eladrin Soldier

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic Cloth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 
Last edited:


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