Carrion Crown AP (Savage Stampede) - IC

Zeldana of Pharasma

"Lady Pharasma send these abominations back to the grave."


OOC: 5' step to 12 H

Positive Energy Burst to Undead W/in 30'
4/6 uses remaining
 
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[sblock=OOC]
OOC: @HolyMan , the zombie I threw at is at n-14; it should have 4 HP left. The one in front of me should be fresh. (I was counting on one-shotting it lol).

If that is the case than they are both are fresh as your 13 to hit would be a miss, sorry. But that zombie was prone adding a +4 to his AC making it 16.[/sblock]

Zeledana's power over the undead shatters two more corpses sending them back to the embrace of The Grey Lady.

OOC: First Max dmg then minimum, how odd.
 

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Daros steps back and casts a spell at the nearest zombie.

OOC:
Where's my summon?

Taking a 5-foot step to M9 and casting disrupt undead on the zombie at K8.

Spells prepared:

0- disrupt undead, light, resistance
1- mage armor, summon monster I, ray of enfeeblement
 

[sblock=ooc]That's cool, just trying to keep things honest.[/sblock]Daggal grunts in frustration at his tactical error. He takes his ire out on the zombie foolish enough to engage him.

OOC: Attack zombie at M-6. ... huzzah! The dice roller sees my action as just.
 
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Hagnim throws a dart of frozen hate on the single remaining zombie not already engaged in combat. Then he draws a scimitar that glitters like an ice cycle in the sun.

[sblock=OOC]

standard: ice bolt vs 15N (ranged touch)
move: draw scimitar

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 
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A celestial dog appears and takes a huge chunk out of one of the zombies. The undead creature hardly flinches at a wound that would have sent an alive opponent packing. Daros shakes his head as he withdraws a little and blast the zombie near him with a thin bolt of positive energy. The creature smolders under the blast but it is to weak to slow it down. It advances on the wizard raising a meaty fist and misses as the wizard nimbly dodges the blow.

Hagnim's blast covers the advancing zombie in frost, but doesn't slow it down enough to stop it from engaging the dwarf in melee. He is ready with his icy blade in hand.

Aerodus dispatches the zombie near him with a flawless swing from years of practice. He wonders what it would be like to fight an opponent that just doesn't stand there, as he turns to see how the others are doing.

Daggal connects with a powerful swing and the sounds of ribs breaking can be heard by everyone. The chest of the zombie seems to cave in but the thing still comes at the dark dwarf swinging wildly. Not exspecting the thing to still be standing Daggal is surprised by the putrid fist as it slams across his face.

OCC: Daggal at 5/12 HP; note that minimum dmg for a zombie is 5 dmg

[sblock=OOC] Even if the celestial dog does max dmg it would not be enough to get through the zombies DR. So I had it rip out a chunk for fluff but it does no dmg.[/sblock]

Group is up.
 

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Hagnim slashes at the zombie in front of him, but manages to miss the slow moving target.

[sblock=OOC]

standard: attack zombie in melee range

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

Seeing the others are in trouble Aerodus moves in to help. "Zeldana lets go help the others."

OOC:
I will double move to K9.
 

Daggal's eyes widen as his blow fails to crush the zombie. "Something's not right..." he starts to mumble before taking an unnaturally massive hit from the horror. Daggal scrambles back and raises his shield, calling for the Judgment of Asmodeus to bolster his strength.
OOC: Standard action: Total Defense +4 AC [23 for 1 round];
Move action: 5' step to M8;
Swift Action: Healing Judgment - fast healing 1 starting immediately, lasts until end of combat, gain 1 HP; Daggal now 6/12 HP.
Free action: Know (Religion) check to determine any weaknesses.
 
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