perrinmiller
Adventurer
Firvinianna Laali, Half Drow Elven Sorceress
Now that they are out, Firvinianna comments, "Yes, we should return to town."
"I think we need to discuss what we have found with someone. We need some specialty items to help when we face swarms of bugs, rats or bats. Perhaps some other items as well."
She continues walking as they talk, not thinking it is the best idea to stand around right outside the old prison.
[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative: +5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor
Current Weapon in Hand: Longbow
Bardic Performance: 5/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray: 4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration
Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
Now that they are out, Firvinianna comments, "Yes, we should return to town."
"I think we need to discuss what we have found with someone. We need some specialty items to help when we face swarms of bugs, rats or bats. Perhaps some other items as well."
She continues walking as they talk, not thinking it is the best idea to stand around right outside the old prison.
[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative: +5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor
Current Weapon in Hand: Longbow
Bardic Performance: 5/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray: 4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration
Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]