HM's Carrion Crown AP - IC

HolyMan

Thy wounds are healed!
The damaged door opens easily for the dwarf and he and the others can see the courtyard and walls beyond the porch of the jail.

Eying the sagging roof above the dwarf hesitates but a moment to get a good look at it and suddenly...

All the dooors swing widely open and the phantom images return. The smell of burnt skin fills the air and the moans and screams of the dying make it hard to think.

The apparitions swarm out of the opens doors from different directions and move through the group and each other in their wild attempt to escape.

After they pass through the doors slam shut. And Halál checks the front door once more.

"It's locked again."
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna looks on with an arched eyebrow at these events.

"Interresting, the place is haunted and doesn't want is to leave."

[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 5/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

HolyMan

Thy wounds are healed!
"Haunted?" Loh says with near a gulp. "Then can't we just use something that effects the undead on them then?" she asks watching the doors.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"OK, lemme try something here." Halál takes out a small kit and removes various implements, and leans in to fiddle with the lock.

[sblock=If He Can't Pick the Lock]"Well, crap. OK, let's try fine Dwarven steel on another door . . ." The Dwarf sets to with a will, slamming his axe again and again into the door to break it down.[/sblock]
__________
06PostShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

HolyMan

Thy wounds are healed!
The door is held tight and the lock doesn't give. As the dwarf stands he sees the courtyard outside through a hole made by Marshan.

OOC: The door maybe held but it's not damage proof.
 



perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Watching the boys continue to deal with the confounding doors, Firvinianna comments, "Why not simply keep hacking the thing to pieces and forget the lock itself? Someone in here needs to relieve themselves."

She glances sidelong at Kee.

If the mundane efforts do not work, she will try the suggestion of Loh's and use her Disrupt Undead cantrip. Then she will try the Acid Splash cantrip.

[sblock=Mini Stats & OOC]OOC: Since we are not in combat, no need to roll to hit since missing has no consequence. Just try again.
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 5/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Sorry Mowgli I thought you meant to attack a new door.

Not wasting time the door to the outside is torn down and Loh rushes out into the sunlight. Worried Kee follows, while Halál watches the balcony overhead.

But to everyone's relief the balcony holds and finally everyone files out of the old ruined prison. Standing in the tall grass before the building it is almost a relief to breath air that doesn't smell of wet wood or mold.

"Back to town?" Loh asks eagerly.
 
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