The Indomitable Fire Forest of Innenotdar

[sblock=OOC] My rolls suck DW LOL.

jbear some part of your clothes, hair, or equipment is on fire and the rules are found on page 444 CORE. Will will be jumping down and back to the road to roll on the ground to extinguish his flames. (granting a +4 to Reflex save)

Spirit didn't notice as he took no damage but would know that Will is badly burnt. You can't extinguish the flames while over the orange line. Spirit may take a full round action to extinguish the flames after he has moved back onto the road.

This is all to show how dangerous it is to step off the road.[/sblock]
 

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Aaron can only hope for the best, as he watches the slow opponents move to surround Cyrstin. They moved slow, and too slow to be able to attack her in full force at first. But not now. Now they can do their masters' bidding.

"Not while I am still alive..." he says, looking into Cyrstin's eyes as she is in fear of her life. He hacks at the flanked foe, his blade passing through the abomination like a hot knife through butter. (went to -10 HP with that hit!)

"Withdraw to safety. Move behind me and beside Barrik. Use your spell in safety. Trust me, they won't touch you..."

He knows that the mindless ones will follow her, and he is counting on that fact with blade ready. He also knows that the attack on these mindless ones have more than likely caught the eye of their master, and prepares for the oncoming assault.

[sblock=Aaron Actions]Attack Lemure3 while flanking with Marda
AoO#1 to aid Cyrstin vs Lemure4, which FAILED! It can hit her!
AoO#2 vs aid Cyrstin AC vs Lemure6 as it moves to attack, success, +2 AC, will take her damage if it still hits her
AoO#3/AoO#4 vs Lemures when Cyrstin moves to O8 and provokes AoO from movement, both pass, +2 AC, will take her damage if they hit her
[/sblock][sblock=Aarons Stats]AoO's = 4/round
Destruction Judgement power (+2 dmg)
Align Weapon GOOD (29 rounds)
Bless (+1Att, 28 rounds)
Shield of Faith (+2 Deflection AC, 28 rounds)
Bastard Sword in hand, +7 to hit (+9 if flanking), 1d10+5 (+1d6 if flanking), good aligned
HP 27/27
AC 19
Spells per Day "_" equals unused slot, "X" equals used spell slot
1st LVL - (X)(_)(_)(_) [/sblock][sblock=Note - HM and Spirit especially (last line)]Stand the Heat
School: Abjuration
Level: Cleric 1, Druid 1, Paladin 1, Ranger 1, Sor/Wiz 1, Summoner 1, Witch 1
Casting Time: 1 standard action
Components: V, S, M (10 gold coins which have sat in a fire for at least 1 hour)
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The touched creature and all equipment it carries suffers no harm from being in even extreme heat. It can comfortably exist in temperatures as high as 500 degrees Fahrenheit. This protection is sufficient to endure the oven-like heat of a forest fire, though it is not protection from actual fire damage. If the affected creature catches fire, it can put itself out automatically by spending a move action.[/sblock]
 
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Aaron slices down one of the lemures as Gulujak wrestles another to the ground. Gulujak's lemure slow rises back up wounded (defiantly need Combat Reflexes) but Aaron's does not and melts away into the ash covered road.

Torrent tales her new silvered axe and attacks the bearded fiend. Her axe clips him and draws black blood but the blow is a relatively weak one.

"You do not know who you face woman to brave facing me alone. I am Kazyk Guardian of the Blistering Gate to Hellthena itself."
he says boisterously as he steps back and brings his glaive to bear down on Torrent. His glaive slices neatly across the woman's shoulders leaving a large gash just below her shoulders and neck. Using his momentum the devil swings the glaive around and over his head, as he spins around. He comes out of the spin facing Spirit and brings the wicked weapon down on the surprised elf clipping his arm, hip, and thigh as Spirit tires to dodge out of the way.

His minions claw at Cyrstin as Aaron tries to protect her. Aaron easily takes the scratches meant for Cyrstin and grunts once more for her to get behind him and cast her protection spell.

[sblock=OOC] Rest of group is up. Spirit will take an extra 2 points of bleed dmg at the start of his turn (sorry).

Move action to put out the flames (guess the potions are helpful, thanks again FtF). But pointless to do so on the other side of the orange line As you roll another Reflex save if you end your turn between the orange and red.

jbear - Will should have and doesn't as far as I can see. A stat block in your RG post. Will has attacks (not great) move speed, saves, HP and the whole nine yards. Will help you work them out if you need assistance.

WD - Where's Caty?[/sblock]
[sblock=Status]
Torrent - 16/28 HP + bleed2
Spirit - 5/20 HP + bleed2
Will - 4/10 HP
Kazyk - 51/57 HP
Lemure#5 - 9/13 HP
Aaron - 23/27 HP

Cyrstin Spells:
(x),(x),(-),(-), - bonded item [/sblock]
 

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Fantalass

Fantalass uses his wand to fire a glowing ball of force on one of the lemures.

[sblock=OOC]
caty is in the side-bag of my backpack. Fantalass never uses her as a combatant.


active spells: mage armor for +4 armor, stand the heat

uses mage missle wand on lemure on M6 (does not cause AoOs)
5 ft step to N7

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 19/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

Relic gasps in pain as the steel gouges into his flesh. As his life blood spills from his body onto the forest floor evapoating with a hiss, he struggles to resist the urge to flee. He steps back out of the flames as he realise what mortal danger he has placed his soul companion in. Fumbling with blood spattered fingers he manages to get his potion of healing from his belt and bring it to his lips. The liquid runs cool down his throat causing the gashes to coagulate and seal the flowing blood, buying him a few more precious seconds of life, though he remains terrifyingly close to the devil.

"Why does Kazyk, powerful guardian of the Blistering Gate of Helthena, stand in our way? We pass not the gate he guards, nor do we have interest in visiting such a place. What is such a powerful devil doing here meddling with such unimportant mortals as ourselves? Why does such a powerful devil follow the orders of his Ragesian masters, as if his will was not his own, as if he was a slave, pulling him away from the gate which must surely now stand unattended? Perhaps Kazyk's boasts are as empty as the air and as hot..."

A maddened grin spreads across Spirit's face, blood smeared across his teeth and dripping from his lips, almost willing what has been a lonely and loveless life to finally come to an end b y provoking the devil with his taunts. The flames from the fire follow him though these ones remain under his control shielding his body from attacks.

Will meanwhile scrabbles around between Spirit's back and his pack extinguishing the flames impossibly quickly as the spell active upon him douses them nearly instantly. The very intelligent monkey then stamps out the flames that have caught Spirit's hair, pack and clothes, which extinguish similarly quickly responding to the magic of the potions. He then nips at Spirit's neck to let him know not to do that again.

[sblock=Actions] Bleed for 2 dmg, step to H11 and drink Potion of Heal Light Wounds which I read stops the bleeding. Swift Action to keep up fire shield (which absorbed 1 dmg from the earlier hit from Kazyk) Will spends a move action to stop burning and one to extinguish the burning gear which is automatic (thanks FtF :) ) because of the Withstand the Heat spell we are under. [/sblock]


[sblock=Spirit's Status]
Elven Rogue 2/Wizard 1
INIT: +3 Perception: +12
Conditions: Stand the heat (potion), bless, Flame Shield
AC: 15 (Touch: 13 Flatfooted: 12)
HP: 12/20
BAB: +1 CMB: +1 CMD: 14
Fort: +2 Reflex: +6 Will: +3
Speed: 30 ft
Energy Resistance: fire 5
Spell Failure: 10%
In Hand: Longbow with +1 Arrows (+6 Attack (Bless); 1d8+1 dmg);With Point Blank Shot (+7 Atk; 1d8+2 dmg)
Arrows: 47/50
Spells: (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands
Flame Jet: 6 of 6 uses remaining
[/sblock]


[sblock=Spirit's Monkey Familiar: Will]
Monkey (Familiar)
Ape, Monkey CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5

[sblock=DEFENSE]
AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 4/10 (3HD)
Fort +2, Ref +5, Will +3
[/sblock]
[sblock=OFFENSE]
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
[/sblock]
[sblock=STATISTICS]
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
[/sblock]
[sblock=Skills]
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5;
Racial Modifiers +8 Acrobatics
[/sblock]
[/sblock]

[sblock=OOC] Hehehe, You don't need to say sorry for hitting Spirit and making him bleed HM, it's part of the game. Will's stat block appear under Class Features --> Wizards Class Features --> Wizard's Familiar. I think it's all correct. I have his REFLEX Save as one higher than you calculated. As Fire Shield absorbed 1 point of dmg the 15 Sprit received was reduced to 14 +2 Bleeding left him on 4. +8 from the Potion, yay! I have him now at 12 hp. Is there anyway I can make Kazyx lose his dex bonus so I can get in a sneak attack from range. I imagine standing at his back, but at a distance doesn't count. Not that it will matter if he decides to come after me again.[/sblock]
 
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Mardachanges her grip on the greataxe and brings the weapon to down on a distracted devil between herself and Aaron. The large blade biting into the creature with some ease. The dwarf then takes a step to the next devil attacking Crystin. The pauses a moment to be sure Torrent and Spirit are alright handing the beastie and quickly brings her attention back to the foes at hand

(( Attack Lemure 3 1d20+9=20 to hit... for 1d12+3=13 damage with a silver greataxe, 5ft step to M-11 ))


[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1
Initiative: +1 Perception: +8
Conditions: Stand the heat (potion), bless, divine favor (7 rounds)
AC: now 18 ((21 (11 touch; 20 flat-footed)))
HP: 24 of 24
CMB: +5 CMD: 16 Fort: +5 Ref: +1 Will: +5
In Hand: Masterwork Silver Greataxe (+7 Attack / 1d12+3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Stand the Heat, Bless, Command, Divine Favor (color notes cast)
Channel Energy 5 of 5 uses remaining; Inspiring Word: 4 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

Gulujak dashes around the lemure while his master steps up, massive curved blade of his falchion in hand. The two strike as one, hoping to take down the miserable creature.

[sblock=OOC]
Gulujak moves around the Lemure to L6, taking the AoO at AC 23 (Mobility). Barrik moves to N6. Both attack Lemure 5, gaining the flanking bonuses and all that good stuff.

Barrik AC 20 (16 normal) HP 26/26
Summons: 0/4 used
1-level spells: 1/4 used

Gulujak AC 19 (23 vs AoO) HP 24/24
10-ft reach, +6 bite for 1d6+3 damage and Trip +5 (for AoOs).
[/sblock]
 

Spirits wounds stop there bleeding and Will takes care of all the flames. f there wasn't a homicidal devil in the middle of the road he would be the picture of serenity. But there is, so he is not. A triad of insults and questions spew forth to cover up the nervousness of the elf.

Gulujak and Barrik go to work on the loan lemure and would be having a tough time of it if not for Fantalass's timely magic missile. The magical bolt should have brought down the beast shambles towards Cyrstin mindless as to the damage it has taken.

Cyrstin steps up behind Aaron and casts her spell upon herself. Not knowing if it will work she cowers looking every which way at once as the lemures slowly move to close in on her.

Marda disembowels the lesser devil before her. The things black entrails fall from the gash in it's stomach but the creature doesn't pause to worry about it.



[sblock=Actions]
Listed in INIT order (btw)
Round 3:
Aaron - attack hit (dmg=19) Killed lemure
Torrent - attack, hit (dmg=6)
Kazyk - att Torrent hit (dmg=12), att Spirit hit (dmg=14)
Lemures - attack (one tried to get past Gulujak and failed) hit - all dmg to Aaron (4 pts)
Spirit - bleed2, 5'step , retrieve item, drink potion (heal=9)
Cyrstin - cast protection from evil
Marda - attack hit (dmg=13)
Barrik - attack, hits (dmg=5)
Gulujak - attack, hits (dmg=0)
Fantalass - 5' step, use wand (dmg=4) [/sblock]
[sblock=Status]
Torrent - 16/28 HP + bleed2
Spirit - 13/20 HP (potions are 1d8+1 I believe)
Will - 4/10 HP
Kazyk - 51/57 HP
Lemure#5 - 0/13 HP
Lemure#3 - 0/13 HP
Aaron - 23/27 HP

Cyrstin Spells:
(x),(x),(x),(-), - bonded item[/sblock][sblock=Notes]Let's see...

DW - nice move with the eidolon, use the character with mobility drawing the AoO first. Not a bad tactic as you can figure these lemures won't have more than one AoO a round.

WD - I would never harm Caty. :p Just wondering if he walks along or is carried most of the time. Guess it would depend on the place. Also I don't see a mark off for Mage Armor under Spells did you use the scroll?

jbear - Sorry as in opps. Hit Spirit on the button and then took 3/4 of his HP. Not a way to make a character lose dex bonus from range that I know of (tanglefoot bag maybe?) Feint is used for melee maybe there will be something in Ultimate Combat.

Songdragon - good hit, please note that a silvered weapon is -1 to hit but the great axe is masterwork so they cancel each other out (still a hit) I am starting to see Marda as a walking arsenal with a weapon for every encounter type character.

FtF - strange what I read about In Harm's Way. How does it play out when a creature has more than one attack. Last line says... "A creature cannot benefit from this feat more than once per attack." Is it talking full attack; standard attack or is it talking each attack a monster has, but then it wouldn't make sense to me. It goes monster attacks - use Bodyguard to grant AC bonus - if successful take damage if monster would hit protected character. Monster's second attack - repeat.

Why would you need to say only once per attack?? Will check the boards after the holiday.[/sblock]

OOC: Top of Round 4
 

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[sblock=Silvered weapons]
Songdragon - good hit, please note that a silvered weapon is -1 to hit but the great axe is masterwork so they cancel each other out (still a hit) I am starting to see Marda as a walking arsenal with a weapon for every encounter type character.

Silver is -1 to damage, which I have been accounting for, and does not effect the to hit at all.

From the PF Role Playing Reference Document under Silver, Alchemical
"On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage)."

That was not how I was leaning for Marda, it was merely someone said silver and after a round of combat remembered that we took the silver greataxe. Why not use what you got! A nice mithral dwarven warxe would suit Marda fine. Maybe an adamantine mace and hey, we have most situations covered! ;)[/sblock]
 

[sblock=Notes]FtF - strange what I read about In Harm's Way. How does it play out when a creature has more than one attack. Last line says... "A creature cannot benefit from this feat more than once per attack." Is it talking full attack; standard attack or is it talking each attack a monster has, but then it wouldn't make sense to me. It goes monster attacks - use Bodyguard to grant AC bonus - if successful take damage if monster would hit protected character. Monster's second attack - repeat.

Why would you need to say only once per attack?? Will check the boards after the holiday.[/sblock]
[sblock=In Harm's Way]I take it as the beneficiary of the Feat, Cyrstin in this case, would not be able to benefit from this feat if more than one person were to have the feats and be alongside her. Say Aaron and Barrik, for example. Aaron is at 2HP, Barrik as 20. Both use their Bodyguard Feat, grant her the +2AC, and then the enemy still hits, for 15dmg. Aaron, with higher initiative, would take the dmg, as Barrik, according to the line above, would not be able to use the In Harms Way feat, as Cyrstin can only benefit from it once per attack.

Although, this is WAY out there as a possibility, and not even sure if it's what they meant. I think they meant that only one attack from each foe can be negated with In Harms Way, so that foes with multiple attacks might get past this. Just not sure, honestly.[/sblock]

Aaron knows that the two Lemures are about to fall, and instead focuses on the last remaining Lemure that has not taken any damage. His blade flashes quickly, as he moves to flank with Marda yet again. The blade cleaves through the bloated mass, as it falls to the ground, out of the fight. He knows he can defend Cyrstin from here and that hopefully he can get to Kazyk and deal with him as well. If he were only so lucky...

Thinking quickly, his aura swiftly switch from that of destruction to one more appropriate for this current situation, as his wounds slowly begin to close up from the recent attacks from the Lemures. [sblock=Aarons Actions/Stats]5 foot step to M9, Flank attack Lemure#4, killing it. Swift action to switch to Healing Aura, +1HP/round starting next round.

Will use AoO's for Bodyguard/In Harms Way combo.

AoO's = 4/round
Healing Judgment power (+1HP/Round)
Align Weapon GOOD (28 rounds)
Bless (+1Att, 27 rounds)
Shield of Faith (+2 Deflection AC, 27 rounds)
Bastard Sword in hand, +7 to hit (+9 if flanking), 1d10+3 (+1d6 if flanking), good aligned
HP 23/27
AC 19
Spells per Day "_" equals unused slot, "X" equals used spell slot
1st LVL - (X)(_)(_)(_) [/sblock]
 
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