Carrion Crown AP (The Deadwatchers) - IC

"So holy water dispels it from coming back? Interesting. Well, shall we wait for it to disperse or just quell it now?" Elthos asks, his eyes finally taking it everything. He grabs one of the two bottles hanging from belt in his left hand, and holds it out.
 

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"Best we not let these things lock at a bad time," Valanar says with a nod of his head to continue. "Having a clear way out seems like the best choice here."
 


The holy water does the job and soon all the doors can be opened once more.

Each hallway doesn't look to much different from the others. With their darkvision most of the group can see a series of doors down the west hallway. A corridor leading to a single door down the south eastern door. What looks like an auditorium behind the north eastern doors. And another long hallway with several doors in one wall to the north.

OCC: Which way? Should get an SOP started for stuff like this. I know you will explore most of the whole place in the end.
 

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Bella points to the southeastern door while adding, "I figure that this might lead to the water area. Might be best to have a look, and if things get bad, we might have two ways out, just in case."

Ven snaps his claws once, in agreement, as he moves to the edge of the doorway and pauses. Bella comes close to him, and peers down the hallway to take a glance at the door at the end.
 



(OOC - It work for me. Should help keep things moving.)

Triessa, swallowing her fear, joins Bella and Elthos as they look apprehensively up the corridor. Szare's unearthly silhouette behind her is scant comfort.

"We have to start somewhere," she reckons. "This is as good as anything else at this point."
 

The thirty foot corridor ends in a single iron door that looks quite sound compared to the others you have seen. Elthos detects no traps and checking the door finds it locked tight.

Eltos tries for several minutes to open the door but to no avail. The lock is to complex and slightly rusted. The party will have to either find another way in or the key to the lock.

[sblock=OOC] Sorry for the quick dead-end. The Lock is DC 30 and even with Elthos taking 20 it is to high right now. Have him at +7 to open locks (+8 if he removes his armor).[/sblock]
 

OCC: 30?! Holy Hell... Need to get masterwork thieves tools.

Also, I double checked and the bonus only works with traps, and not locks. boo to that. so ya you are correct at +7.
 

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