[Adventure] Little Workshop of Horrors (Judge: stonegod)


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Pentius

First Post
Canus Catches ahold of the manlike monstrosity's departing soul for a brief second, using its power to pull him out of danger. Landing safely back, he charges up another ball of iridescent energy, but it fizzles before he can throw it. He snorts softly in irritation. "Never was good with juggling."


[sblock=mechanics]
Soul Step to H12
Standard: Eldritch Bolt on Swarm 1
Attack Roll: 1d20+9=nat 1
[facepalm]

[/sblock]

[sblock=Canus]
Canus Meran
Male Revenant(Human) Hexblade 4
Initiative: +6
Passive Perception: 12
Passive Insight: 12
Senses: Low-Light Vision
AC:22
Fort:15
Reflex:18
Will:18
HP:40/40
Bloodied:20
Surge Value:10
Surges left:6/7
Action Points: 1
Powers:
Eldritch Bolt
Icy Skewer

Piercing Shard[][]
Ethereal Stride[]
Shadow Step[]
Dark Reaping[]
Second Wind[]

Star Shackles[]
Lesser Planar Ally[]



Important Stuff:
-When Canus reduces an enemy to 0hp, or an enemy adjacent to him reaches 0hp, he can teleport up to 4 squares as a free action(maximum once per round).
-Whenever Canus drops to 0 hit points or fewer, he is dying but can choose to remain conscious until he attempts his first death saving throw. If he remains conscious, he can take only one standard action before he attempts his first death saving throw.

Conditions:

Full sheet: LEB:pC:Canus_Meran_(Pentius)[/sblock]

OOC: And I'm so sorry for the delay. Been busy lately with my grandma in the hospital. :/
 
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TwoHeadsBarking

First Post
As they die, the two bipedal constructs charge forward and slam into Belanaar and Venakhad, electricity arcing across their bodies.

The swarm, though heavily depleted, still has enough mass to pin Venakhad to the ground. The process, naturally, is quite painful.

Around you echoes Thurven's voice, "This really won't do. Not at all."

From the north a massive construct lumbers into the room. It looks as though it were pieced together from creatures such as ogres or trolls, along with plenty of machinery. It sends a blast of scarlet lightning at Canus, but he is able to dodge out of the way.

[sblock=Status]
Belanaar: 12/40, bloodied
Canus: 29/40
kal'Tarron: 51/56+4
Moses: 38/38
Venakhad: 20/49, bloodied, immobilized

Clockwork Swarm 2: -48/53, bloodied
Vat Golem:

When they are dropped to 0 hp, both Corpse 1 and 2 get to perform their death charge. Venakhad is hit with a 31 vs AC, Belanaar with a 28 vs AC. You both take 5 damage + 5 lightning damage.

Swarm 2 attacks Venakhad, hitting Reflex 24 for 7 damage. Venakhad is immobilized until the start of the swarm's next turn.

The Vat Golem makes an entrance and attacks Canus, but misses.[/sblock]

[sblock=Monster Info]
Clockwork Swarm
AC 20 | F 16 | R 16 | W 14
Half damage from range and melee
Vuln 10 close and area
Aura 1: An enemy starting his turn in the aura is subject to a MBA.
MBA: +9 vs Ref, 1d8+5 damage and the target is immobilized until the start of the swarm's next turn.

Charged Corpse
Minion
AC 18 | F 19 | R 18 | W ?
MBA: +11 vs AC, 5 damage

Vat Golem
AC ? | F ? | R ? | W ?
MBA: ?
[/sblock]
 

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GROMkill

First Post
OOC: Gah, sorry, I forgot to update my stat sheet in the last post. I had 32 HP. Subtracting 10 from the death charge, I'm at 22 now, and not bloodied.
 

Neurotic

I plan on living forever. Or die trying.
OOC: Why are Merek and survivor still on this side instead of near Riann and out of combat reach?!

Venakhad would use Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter) shifting to T15, spoiling both attacks

If the civilians are still in place then he would take the attack.
 


jbear

First Post
"Hear the voice of the Storm! It roars of an end to your bloody mislife!" bellows Moses as a deafening peal of thunder explodes near the northern door catching the golem as it shambles inside.

See the creature unaffected by his spell he mutters as he scampers away towards safety, "The foul creature is obviously deaf ..."

OOC: Actions: Vanguard's lightning turned to thunder via Power of the Storm catching golem and anyone who he might not yet be able to see behind it in the doorway. Edit: Groan.
Then move south to N11
 
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