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What the crap is this?!

Ashrem Bayle

Explorer
I found this bit of pre-release 3rd edition artwork while surfing about. What is it? Never heard of a "Brawny Monster" before.
 

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Kamard

First Post
That isn't a hook horror, unless all you need to be a hook horror is hooky claws. Hook horrors are big beetles with vulturey heads.
 

Ashrem Bayle

Explorer
That was my first impression, but i agree with Kamard. The claws are the only thing they have in common.

I think I am going to use this picture to illustrate a new demon in my game.
 

Crothian

First Post
Artists doodle? Where was it found? How is this crap? Hooked Horror? Maybe artist rendition. Does it really matter, it's just pre art.
 


Kamard

First Post
Well it looked kinda hook horror-ish to me when I immediately looked, but it looks as much like a cerebrilith as it does a hook horror.
 

Ashrem Bayle

Explorer
Change the description a bit and this fits perfectly.

From the d20 Modern SRD:

Skinhusker (Blade Fiend)
A skinhusker resembles a frightfully gaunt, 9-foot-tall human with red skin. Two slender, white horns protrude from its elongated forehead, and each of its two arms ends in a wicked, 3-foot-long, serrated bone blade. A skinhusker revels in combat and enjoys inflicting pain.

Skinhusker (blade fiend): CR 6; Large outsider; HD 7d8+21; hp 52; Mas 17; Init –1; Spd 30 ft.; Defense 22, touch 8, flat-footed 22 (–1 size, –1 Dex, +14 natural); BAB +7; Grap +16; Atk +11 melee (1d8+7/19–20, bone armblade); Full Atk +11 melee (1d8+5/19–20, 2 bone armblades), or +5 ranged; FS 10 ft. by 10 ft.; Reach 10 ft.; SQ improved critical (bone armblade), immune to fire and poison, electricity resistance 20, damage reduction 10/+1, telepathy, darkvision 60 ft.; AL evil, chaos; SV Fort +8, Ref +4, Will +7; AP 0; Rep +0; Str 21, Dex 8, Con 17, Int 13, Wis 14, Cha 14.

Skills: Intimidate +11, Knowledge (any two) +10, Listen +11, Read/Write Abyssal, Read/Write Latin, Search +10, Speak Abyssal, Speak Latin, Spot +11, Survival +11.

Feats: Cleave, Power Attack, Simple Weapons Proficiency.
Improved Critical (Ex): A skinhusker threatens a critical hit on a natural roll of 19 or 20.

Death Explosion (Su): When a skinhusker is reduced to –1 or fewer hit points, it explodes in a ball of flame. All creatures in adjacent squares take 2d6 points of fire damage; a successful Reflex save (DC 12) halves the damage.

Immunities (Ex): A skinhusker is immune to fire and poison
Electricity Resistance 20 (Ex): A skinhusker ignores the first 20 points of damage from any attack that deals electricity damage.
 



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