Romance of the River Kingdoms II

Annika drags the stricken washerwoman out of harm's way (for now). With a monstrous slurping sound the pile of ooze hauls itself up the ghat and rolls forwards over Glip and Mystal. Mystal is quick enough to roll back out of the way, but Glip is engulfed by the rolling wall of slime.

[sblock=OOC]
[MENTION=29558]Mowgli[/MENTION] - either skill use is fine. I reckon, for persuasion in battle, you could try it as any kind of action but maybe take a skill penalty to use a free action, something like that.

Slime - engulf attack on both Mystal and Glip. Reflex saves from both: Mystal 12+8=20, succeeds, Glip 6+3 = fail.

Glip is engulfed (grappled), taking 19 bludgeoning plus 1 acid damage. A CMB check would be needed to escape, full round action, but he can attack from within if he prefers. At least he's in no danger of suffocation, the ooze is sufficiently water-like for that.

Initiative track:
Ape
Mystal
Glip
Ch'aar
Annika
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AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:3/5, 2:4/4, 3:3/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape channels his summoned lightning at the ooze, hoping not to hurt Glib... lot.

[sblock=ooc]

standard: throw lightning

4 / 5 lightning remaining.

--------
Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
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Growling Ape's ball of lightning strikes the creature. With a SCHLOOOORP it splits into two smaller mounds of slime. Mystal's blade, and its phantom twin, sink into the one holding Glip, causing just the faintest patch of milkiness in the "body" of the thing.


[sblock=OOC]
Given the relative sizes, there's currently no danger of hitting Glip when aiming for the slime, except for area effects obviously.
[/sblock]
 
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It isn't clear if Ch'aar's attacks have any effect, but where the steel scarf strikes the body of the ooze creature it becomes opaque, as if damaged in some way.

OOC: Oops, forgot about the map, now in place!
 
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"It didn't like my fire! Find as much oil as fast as you can and create the barrier before it enters the city. HURRY!"
 

"You heard him," says the Vashti to the guard. "Go, fetch help." She turns to one of the white-robed acoyltes gathering behind her to watch the spectacle. "Go! Fetch oil and fire. One of you bring Sister Herbalist."

Sluggishly at first, then faster, people move to obey her.

OOC: Oops, this the the right map!
 

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AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:3/5, 2:4/4, 3:3/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape tosses another lightning at the thing he hit before.

[sblock=ooc]

standard: throw lightning

3/ 5 lightning remaining.

--------
Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
[/sblock]
 

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