Romance of the River Kingdoms II

Once again, as Ape's lightning strikes the ooze creature it splits into two smaller divisions with a noisy sucking sound.

[sblock=OOC]
Awaiting actions from Annika and Glip for this round before the slime acts again.
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"Ape, maybe you should reconsider tossing those into something that can burn instead of creating more of them?!"
 


The three ooze subsections begin to slime across the ghats independently. Glip is able to struggle free of the now-diminshed section that holds him, which lashes out at Mystal again with a pseudopod.

[sblock=OOC]
Glip Grapple check 17+9=26 vs. Ooze, success.

Oooze attack on Mystal, hits for 16 damage plus 2 acid damage (DR will apply to the ordinary damage).
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Annika finally breaks free of her somewhat inexplicable stupor after getting the panicked civilian out of harm's way and focuses on the blobs at hand. Flame blazes up around her, twining around her waist and exploding in sheets up her arms like a pair of wings as she lifts her hands up, speaking in the strange language of the spirits. The flame coalesces into a raging ball between her palms that she flings at the blob before her...and then quickly scrambles back away from, suddenly realizing that she may have just brought herself to its malign attention.

(Scorching Ray! Should actually be +5 with Point Blank Shot, but I remembered the bonus for damage. She casts it on the middle blob, then scoots backwards 3 squares and to the right 1 square.)
 

Glip surveys his attackers...finding himself separated from the rest of the group, with his back to the river.

Well Glip...this is a fine mess you've gotten yourself into....best thing to do is get their attention and let the others do the damage....

Glip bangs his spear against his shield and screams a challenge to the oozes trying to get their attention.
 


The ooze creature sizzles under the onslaught of Annika's fire, and puckers back from the wound from Glip's trident, but all three blobs continue to squelch forwards.
 

Chaarr maintains his distance from the oozing masses and continues utilizing his clothing to slash the thing. Sadly, as he is backing away he slips on a small pile of fish guts and this time the steel hard sleeve of his jerkin cuts only air.
 

AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:3/5, 2:4/4, 3:2/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape sighs and stops throwing the lightnings. Instead he concentrates on their inner elemental heat and send a call for help into the fire. Sadly, the near proximity to the water causes only one small elemental to answer.

[sblock=ooc]

standard: cast SNA 3. summon adjacent to as much enemies as possible.

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Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
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