Another day passes in the Narvinda whilst everyone recovers from driving off the slime-beast. There is a lot of activity amongts the acolytes. The Vashti appears with an old man whom Annika and Ape recognise.
"Grandfather Wen has agreed to take you upriver again," says the Vashti. The old man doesn't look pleased.
"More stinking slime-monsters," he says. "No-one's using my nets to fight them this time. Don't know why you talked me into this, girl. Look, the experience last time even turned that feller white with fear." He points to Mystal.
"That was Master Jar'Thol," says the Vashti. "This is Master Mystal."
"Feh," says Wen. "Well, I ain't going in no mine. I'll take you there, but that's all. Don't know why I'm doing this."
"The reward from House Turif has nothing to do with it," says the Vashti.
The following morning as you are loading gear into Wen's small fishing boat, there are two men flanking the Vashti. One is a tall asharan man in fancy armour, the other a squat nekuuese in peasant clothing who looks like he's been in a few fights.
"Master Glip, Master Chaarr, may I introduce Master Three Flowers and Master Dirt," says the Vashti, introducing the men in turn. She looks over to Mystal and gives him a smile. "Three Flowers and Dirt are recovering nicely from their injuries," she says. "They've offered to protect me in case of reprisals, so you have no need to worry, Mystal, I'll be in good hands."
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The generosity of the narvinda is able to provide you with supplies up to 500gp each - this includes any and all mundane, alchemical and masterwork gear that you may need. You can also get hold of magical gear but only scrolls, potions and wands.
Note that "scrolls" includes any "spell-completion item", i.e. you can activate it if your class can access that spell. "Potions" includes "single-use items" i.e. anyone can use it; and "wands" includes "charged items", i.e. works the same as a wand. Typical items include sutras and small carved tokens.
This means that the items can be any design you like, although the mechanics remains the same (standard action to use). It also means you can create items that wouldn't normally fit - a potion of lightning bolt makes little sense, but a token of lightning bolt, or a jar of lighting etc. would work.
You can pool the 500gp each to purchase more expensive items. This is a trade in kind, so you don't get to keep any unspent funds.
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