Fortune seems to be with you, as the
narvinda has all the items that you require. Feeling better equipped, you join Grandfather Wen on his boat. As before, Wen is very particular about where everything is stowed. He avoids Glip as best he can - perhaps a man who makes his living from catching fish is unnerved by a fish who walks as a man.
Watched from the ghats by the Vashti, Three Flowers, Dirt and Sister Herbalist, as well as several novices, fisherfolk and a couple of guards, the boat heads upstream towards Tigerskin Gorge.
It takes a couple of days travel upstream before the gorge comes into sight, and its name becomes obvious. Strata of orange and black rock stripe the sides of a bite taken out of the cliffs on the right-hand bank of the river. Within the bite are several tents and a couple of shanty huts, all in a bad state of disrepair. Across the back of the gorge run three mining levels, diagonal slashes leading up to a succession of tunnels. A stream runs through the middle of the camp, diverted into a wooden leat before it disgorges across a shore on shingle into the River Leng.
Supply boxes have been scattered across the camp, evidently the work of scavenging animals. The only movement is the fluttering of a loose tent corner in the breeze, a breeze that carries a smattering of drizzle.
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Grandfather Wen
His boat
All items are fine. I make the Wand of CLW 750gp, leaving Mystal with 250gp worth of "spend".
Anyone who wants to have a go at poling the boat is welcome (Grandfather Wen is a very fussy teacher, but he also likes a snooze at the front of the boat and so is willing to cede control). Make a DC 10 Int check and you get Profession (boatman) at +0 (plus Wis modifier) - i.e. no actual ranks but you count as trained. Annika, who as already got this level of skill, can get Profession (boatman) +1 if she wants to make the check.
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