Observations: Wanted to take "Burglar" but the prereq says "Street Thug" but I can't find where Street thug is listed.
It's also a little ambigious if taking the same tradition more than once keeps adding to your attributes. I'm going to assume that it does and see how that turns out.
so what happens if say I rolled Super super low on my ages? Like 2d6+6+4d6 yeilded 12 years of age but a smallfolks min age is 20? That would have to be the youngest watchman i've ever heard about : )
"There is one restriction on your choice of specialization skill. At the time of character generation, it must (after adding the bonus) be the highest-ranked skill you possess."
New question: How does the Specialty of any character over 29 years of age be chosen as anything but the Personal skill? At over 29, the character has +3 ranks to the Personal skill from age; wouldn't that mean that a character could never specialize in anything else?
In particular, I'm trying to build a human sailor and cook sometimes called "Long John" who loves to tell tall tales ("Storytelling"). He took Sword (Cutlass) as a Watchman, and I would like him to specialize in that; but at age 31 he has either 3 or 4 ranks in Storytelling, and only one in Sword (before choosing specialty). Should the restriction on the specialty ignore or exempt the personal skill? Does the personal skill only gain additional ranks through adventuring after character creation?

Equipment:
Backpack 4 GC 2 lb.
Clambag 1 GC 1 lb. [not canon per the list, but still -- ]
Clothing 20 GC 4 lb.
Cloth armor 20 GC 8 lb. (SOAK 2)
Knife/Dagger 2 GC 1 lb. (Broad-bladed. It also works for cooking.)
Rope, 50' 4 GC 10 lb. (Knows many Sailor-knots. Stays in practice.)
Swd, Cutlass 15 GC 4 lb. (2d6 Cutting damage, based on the "Scimitar".)
===== ======
Totals: 66 GC 30 lb. [Remaining: 4 GC. This is not a rich man.]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.