• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Volos Guide Seems Good But......

zaratan

First Post
my first thought looking at ToB was "yep, 400 monsters but just 2% I would use in my campaing". I'll check again later.
 

log in or register to remove this ad

I am not done with Volo yet, but if your goal involves a lot of fey, dragons, or beasts, then ToB is the clear winner. I do have to warn you that it is pretty solidly built with the Midgard campaign setting in mind, so if you think you will get less "the gods created X" fluff, you will be disappointed.
 

Dkamanus

First Post
Have both. Preferred Volo's better. Social Structures on some of the monster is something important to understand to make a plausable campaign.

With the ways Volo's is described, making a 1~4 lvl campaign involving Goblins and Hobgoblins now does sound more epic. Orcs, the same. These monsters shouldn't be treated as cannon fooder, specially in lower levels. Awesome campaigns in lower levels feel better with how theses monsters think.
 

TerraDave

5ever, or until 2024
Maybe.

D&D was born out of a "See Orc, Kill Orc," mentality. You don't have to run it that way, but you don't have to not run it that way either.

D&D was born out of a "see monster, kill monster" mentality. It doesn't have to rooted in dressed up-racism. Its very non-discriminating.
 

Onussen

First Post
Well, half the time it was; "See monster, run the heck away from the monster. And maybe drop something that it might want to stop and pick up in order to slow it down." OD&D characters were very, very flimsy. Combat was very risky, and not all that rewarding. (monster xpts were meager compared to treasure xpts.) So really, not so much as a see monster kill monster as it was find a way to get its treasure without getting killed. My experiences anyway+.

YES, it really does, and it is very annoying. One very creative section is the beholder one. I think because there is no "beholder god".
Perhaps re-read that section? I think you will find that every Beholder is its own god, at least in its own mind. And a truly paranoid god at that.

I like Volo's better. ToB is a catalogue of monsters, but meh. I can make monsters up on my own. Figuring out monster motives OTOH, Volo's does a good job of providing ideas.
 

74a.png
 

RCanine

First Post
I like Volo's better. ToB is a catalogue of monsters, but meh. I can make monsters up on my own. Figuring out monster motives OTOH, Volo's does a good job of providing ideas.

I think this is the key. More than previous editions, 5E's stat blocks are largely mathematical. Anyone can make stat blocks.

one major downside to Volo's Guide as written is that it REALLY harps on the "The Gods Made Us/Made Us Do It!" trope for a large portion of the monsters. Depending on how positively/negatively you view that factor. you may enjoy the book more or less.

I disagree a bit; although you're right, "we're pawns of our gods" is overdone in Volo's, I actually think the book does a decent job of making goblins, orcs and mind flayers far more three-dimenisonal than they've been presented in the past. Their evil is a somewhat reaction to their circumstances and their fears.
 

Shasarak

Banned
Banned
I think this is the key. More than previous editions, 5E's stat blocks are largely mathematical. Anyone can make stat blocks.

Yeah, it is only mathematical! Not at all similar to the other mathematical stat blocks you may have experienced previously.
 

Zardnaar

Legend

Well I kind of do, one of the players bought both+Dungeonology but I will have access to them if I need them.

ToB does have a MM3 vibe about it but there is a bit of fluf in their I might add into my games as PCs have never really paid much attention to demon lords or Fae. Maybe my fault as I do not make cosmic powers (gods, fiendlords etc) a major front and centre theme of my games.

The Elves and ancient past are used more I might mix it up a bit.
 

RCanine

First Post
Yeah, it is only mathematical! Not at all similar to the other mathematical stat blocks you may have experienced previously.

Uncalled for sarcasm.

I don't know as much about < 4E, but in 5E the stat blocks at completely driven by the ability scores, hp is a function of size and level. It's not like 4E where you could level creatures up or down or had level-based DPR formulae determined by whether the attack was single- or multi-target and limited use or not.

Monster design in 4E was way more convoluted a process. The only thing challenging about monster design in 5E is slapping a CR on things and deciding their appropriate number of hit dice (both of which are fairly arbitrary).
 

Voidrunner's Codex

Remove ads

Top