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D&D 5E Ironfang Invasion (IC)

FitzTheRuke

Legend
Loosh turns his pike on the Bugbear, trying to drive him away.

OOC: [roll0] ; [roll1]
[roll2] ; [roll3]
(And I'd be keeping my targets at reach, if possible, so I would more likely be at H7, but if it's too late for that, that's fine.)
 

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eayres33

Explorer
GM:
My mistake on Loosh's placement, I forgot he was using a reach weapon. I don't want to edit the post because I like the map being able to be hidden but yes you are at H7 and I will try to remember that in my next post. (If not remind me.)
 

River Song

Explorer
Vin groans as he sees the foes getting reinforcements. He resolutely drew his blade and swarmed past his companions to get behind the bugbear. His sword danced forward, green fire coruscating down it and spreading to the worg.

[sblock=actions]

Move to H8
Action: Greenfire blade and attack
[roll0]
[roll1] and 3 damage to the worg.

[/sblock]
 

Ancalagon

Dusty Dragon
OOC: I'm not sure what happened [MENTION=6805147]River Song[/MENTION] but to me your first roll seemed to have "worked", this is what I saw:

attack - (1d20+6)[18]
damage - (1d8+4)[5] and 3 damage to the worg.

The bugbear lands what should have been a killing blow on Lal but the hermit keeps spinning, deflecting part of the blow's energy. The red of his robe hide the blood.

Lal keeps spinning, eyes partially closed. He feels Vin's blade striking the bugbear and its mystical flames washing over the worg. As the brute's eyes shift away from him and towards the elf, Lal lashes out - but the moment wasn't correct

First attack on bugbear at the shrine: 1D20+5 = [5]+5 = 10
 

SunGold

First Post


Greenmtn

Explorer
Harb Half-Elf Paladin

After The Goblinoid decided to get in the way and defend the Worg from Harb's sword swing, Harb decided that the Hobgoblin had obviously had a miserable life and wanted to be the next to die.

Swinging his sword for the creatures throat Harb tried his best to help the creature reach that goal.

OOC:
Attack on Hobgoblin [roll0]
Damage [roll1]
 

JustinCase

the magical equivalent to the number zero
Seeing the hobgoblin archer attacking his allies, Flint curses silently. Finding something inside his magic, the dwarf moves to his target, axe in both hands, and lets his innate magic guide his ferocious strike.

OOC: Move to J7, then attack with advantage due to Tides Of Chaos.

Attack with battleaxe, twohanded: [roll0]
Advantage: [roll1]
Damage: [roll2]

If Flint is attacked, cast Shield as reaction.

Tides Of Chaos: Once per long rest, gain advantage on one attack roll, ability check, or saving throw. Regain use after rolling on Wild Magic Surge table.
 


eayres33

Explorer
Loosh strikes out at the bugbear hitting him with both ends of his pike, while Vin sprints over and hits the bugbear with his shortsword as green flame erupts from his blade and strikes the Worg.

Corsa maneuvers behind the Hobgoblin fighter and while missing with her first blow, she connects solidly with the shortsword she wields in her offhand.

Sister Grace calls out to her god as she charges the Hobgoblin archer missing the mark with her mace, but Lal seems to have found an energy reserve.

Flint charges the archer and lands a glancing blow with his battle axe. The archer not use to being at this range makes a sweeping attack with the staff as his bow that was on the verge of connecting when it seemed to be blown off course by magic.

Harb swings at the hobgoblin in front of him but comes short of the mark. The Hobgoblin and the Worg attempt to double team Harb but neither the Hobgoblin’s short sword or the Worg’s bite fine their mark.

Lal with a renewed vigor launches an attack on the Bugbear but misses; unfortunately the bugbear does not as he lands another thudding blow. The Bugbear looks surprised; no normal man had ever taken this amount of damage.

GM:
[sblock=Conditions and Positioning]
Loosh 5/9HP H7
Vin 8/8 HP H8
Corsa 10/10HP H11
Sister Grace 10/10 HP J8
Flint 9/9HP J7
Harb 8/12 HP F10
Raux 12/12 HP F11
Lal 7/14 HP F9
H2 5/22 HP G11
W2 2/11 HP G10
H3 16/18 HP K8
BB HP 44/65 G9 [/sblock]

[sblock=Initiative]
PC’s
21 Lal
15 Loosh and Flint
13 Vin
7 Harb
6 Corsa
5 Raux
1 Sister Grace

Monsters
Hobgoblin Archer 24
Bugbear Brute 21
Worg 21
Hobgoblins 7
[/sblock]


[sblock=Moves]
Flint to J7
Corsa to H11
Sister Grace to J8
Vin to H8[/sblock]
[sblock=Rolls]

Raux attack one: 1D20+5 = [15]+5 = 20

Raux attack 2: 1D20+5 = [10]+5 = 15

Lost Raux’s damage roll but it was 10 on H2
H2 Attack on Harb: 1D20+4 = [11]+4 = 15

Worg 2 attack on Harb: 1D20+3 = [9]+3 = 12

Bugbear Brute attack on Lal: 1D20+5 = [13]+5 = 18

Bugbear damage: 3D4+3 = [4, 4, 1]+3 = 12

Hobgoblin Archer: 1D20 = [15] = 15

[/sblock]
[sblock=Map]
InkedShrine_LI.jpg [/sblock]
 

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