Location: Altar to
Bhaal Dragons
Encounter: Agyle and company
Round One
Argyle was confident that he would win this fight and regain the favour that he had lost when the infiltrators had framed him for Siobhan's murder.
Lorenn danced by him, weaving magic and swordplay in the elven style. Argyle felt the half-elf's hot blade bite his flesh, too quickly for Argyle to do a thing to stop it. He welcomed the burn, however; he was used to it. As one of them ducked
Bob's hammer swing, Argyle waved to his lunatic friends to cover his back.
Suddenly he felt the pull of
Terrus' psychic power, but he held his ground through pure physical and mental grit.
"Fire won't do much to you, hey fellah? Me neither." he said to Pyrus, "
I'm willing to bet that this guy can't say the same, though!" Then he waved his arms and conjured a ball of flames which he threw at Terrus. The ball remained, rolling across the ground by the genasi brothers.
His lunatic buddies, fully on-fire, rushed across the room, swinging flaming maces at Bob and Lorenn. Finally, the
Bhaalite Obelisk made a subtle popping noise as two
Beast Boy mercenaries arrived through the teleporter. They looked around blinking, taking stock of the situation.
GM: | Anyone next to a Lunatic takes 1 point of fire damage right away (listed). Pyrus and Terrus will take [roll0] fire damage if they end their turn next to the Flaming Sphere. Sesto and Drako can finally go. Sorry for the wait. (Then everyone else can go, too - except for Pyrus. I have his turn - though feel free to tell me where you want him to go.)
[sblock=Notes]
Lorenn (to D9 then I10) Rapier 24 & Booming Blade & Absorbed Fire vs Argyle (Hit for 13 & 6(3) Fire)
Terrus (to C8) Psychic Hammer dc12 vs Argyle (Makes the Save)
Bobranthus (to F9) Hammer 12 vs Lunatic1 (Miss)
Argyle (E8) Flaming Sphere vs Terrus (4 fire damage, dc12 Dex save for half)
Lunatic1 (E10) Flaming Club 9 vs Bob (Miss)
Lunatic2 (E11) Flaming Club 15 vs Lorenn (Miss)
Merc1 & Merc2 (to E11 & E12)
[/sblock]
[sblock=Rolls]
Torbin's Turn
Torbin Init: 1D20+2 = [4]+2 = 6
(Guess he goes round 2)
vs Bobranthus
Lunatic1 Flaming Mace: 1D20+4 = [5]+4 = 9
1D6+2 = [3]+2 = 5
1D6 = [3] = 3
(Miss but 1 fire damage)
vs Drako 1 fire damage
vs Lorenn
Lunatic2 Flaming Mace: 1D20+4 = [11]+4 = 15
1D6+2 = [3]+2 = 5
1D6 = [4] = 4
(Miss but 1 fire damage)
vs Terrus
Argyle Strength Save: 1D20+2 = [16]+2 = 18
(Makes it)
Argyle Flaming Sphere: 2D6 = [3, 1] = 4
(dc12 Dexterity Save for Half)
[/sblock]
Damage Taken
PCs Bob 1+1=2, Drako 0+1=1, Lorenn 6+1=7, Pyrus 12, Sesto 0, Terrus 12+4 or 2, Torbin 0
BGs Argyle 0+13+6(3)=16, Lunatic1 0+1=1, Lunatic2 0+1=1, Merc1 0+1=1, Merc2 0
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