D&D 5E (IC) Vault of the Dracolich (River Gang)


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OOC: Telekinetic Barrier. It's up to 40 feet long, ten feet high and 1inch thick. He'll double it back on itself since the passage is 15 feet wide, so two layers if you'll let him, like with the wall of wood. Each 10 foot section has 10 AC and 10 HP. Not as good as the wall of wood, but decent enough.



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Drako says a quick incantation and moves up the latter.

OOC:
Sorry the storms have me working a lot of OT so I’m struggling to keep up
Refresh mage armor and move to C30
 

Aquaria, Pyrus, & Drako

After psychically rearranging reality relative to hers and her brother's positions, Aquaria slid along the tunnel. She didn't mind the water, but this was swimming upstream, and she couldn't get going very quickly.

Pyrus peeked his head out of the grate and created a psychic barrier which blocked both sides of the iron portcullis, and it's winch. He could 'feel' the undead test the barrier, tentatively. Then he saw the experienced mercenary lower a crossbow at him, so he dropped back down into the tunnel.

Drako climbed up instead, and Pyrus hoped that the warlock's magical armour would protect him from the inevitable quarrel. In the event, the armour may have saved Drako's life, but it did not stop him from being harmed - the quarrel released from the mercenary's crossbow struck him in the shoulder.

The guard rushed for the large staircase to the grand entryway. Was he going for help, trying to escape, or just taking cover?

GM: [sblock=rolls]Attack: 1D20+5 = [12]+5 = 17
1D10+3 = [3]+3 = 6
VetMerc vs Drako
[/sblock]
Gone: (PCs) Aquaria, Drako, Pyrus; (BGs) VetMerc, Chillborn (all 5)
Damage Taken: (PCs) Drako 6; (BGs) None
 
Last edited:

Location: Store-Room & Prison Encounter: Chillborn & Mercenaries

End Round One; Begin Round 2

GM: It looks like this week has been a busy one for a lot of us.
[sblock=Party]
Name * (Position) * AC * HP
*Auraia (Under C22) AC17(19) HP 51/51
*Drako (C30) AC13(16) HP 39/45
*Kurzon (F29) AC20*(22!) HP 37/52
*Pyrus (Under C29) AC13 HP 51/51
*Sesto (Under C24) AC18* HP 45/45
*Torbin (D27) AC15 HP 45/45
*Udit (Under C26) AC15 HP 45/45
[/sblock]
[sblock=Enemies]
*Chillborn1 (D17)
*Chillborn2 (H20)
*Chillborn3 (G22)
*Chillborn4 (E21)
*Chillborn5 (F23)
*Guard (G29) HP less 11
*Merc1 (H31)
*Merc2 (I34)
*VetMerc (K32)
[/sblock]



Prison2a.png
 

Grimacing at the hit Draco unleashed two blast of force at the mercenary, shaking his head at his poor aim.
OOC:
Drako fires two beams from EB at the merc in H31
EB attack 1: 1D20+7 = [5]+7 = 12

EB attack 2: 1D20+7 = [3]+7 = 10

EB damage if hit: 1D10+4 = [5]+4 = 9

EB damage 2 if hit: 1D10+4 = [4]+4 = 8

[sblock=Stats]
AC 16
HP 39/45
Spd 30
Black Tentacle Rapier +6 1d8+3 magical
EB +7 to hit 1d10+4
Spell Slots 1 of 2
Invisibility, Misty Step, Shatter, Hunger of Hadar, Remove Curse, Fly, Fear [/sblock]
 

Kurzon attacks the guard near him, unsure as to how tough this man was. "Flee or DIE!" he roars.

[sblock=action]

[roll0]
[roll1]


[roll2]
[roll3]


[/sblock]
 

Udit, after having tea with Sesto, rushed ahead. Why was half the group still in the tunnel? The plan had gone pear shape... again. "Well, time for a bit of arrowork he supposoed...

OOC: Move to F26, using cunning action if necessary to get the extra movement.

Udit popped out of the grate with a somewhat graceful leap and drew an arrow as he dashed - he hoped the porticulis would stay close! - and let if fly at Kurzon's opponent while he was distracted

OOC2: If this guard is dead, the attack will be against H31 merc, and won't be a sneak attack sadly.

attack vs guard in prison room : 1D20+6 = [2]+6 = 8


Udit cursed as his arrow went high...

[sblock=minisheet]Udit, the Lamarakhi, Human Rogue (thief, sailor), level 6
HP: 45/45, Hit dice: 6/6
AC: 15
Passive Perception 17
Saves: Str: +2, Dex: +6, Con: +2, Int: +3, Wis: +1, Cha: -1
Spells remaining 1/1. Potions of healing remaining: 2[/sblock]
 

Sesto scrambles after Udit but struggles to keep up. Sesto appears at the prison grate and starts to climb out.

OOC: move and dash to C29, which uses 50 ft of movement. If remaining 10 ft of movement is sufficient then Sesto will climb out of the tunnel. I seem to recall that 15 ft was required to climb out but I may have been mistaken.



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Drako & Kurzon

Drako fired bolts of force at one of the mercenaries and the experienced mercenary fired a crossbow quarrel at him; both missed, and both moved to find a position of cover from each other.

Kurzon yelled at the guard, who drew a sword and tested it against Kurzon's shield to no great effect. Daunted, the guard turned to flee, foolishly exposing his side to Kurzon.

GM: Kurzon can have an opportunity attack against the guard, who is going to flee.
[sblock=rolls]Attack: 1D20+5 = [1]+5 = 6
1D10+3 = [2]+3 = 5
VetMerc vs Drako
Attack: 1D20+3 = [1]+3 = 4
1D8+1 = [4]+1 = 5
1D20+3 = [8]+3 = 11
1D8+1 = [6]+1 = 7

[/sblock]
Gone: (PCs) Drako, Kurzon; (BGs) Guard, VetMerc
Damage Taken: (PCs) None; (BGs) Guard 7
 

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