D&D 5E (IC) Vault of the Dracolich (River Gang)


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Udit paused - time seem to freeze in his mind, as he saw two clear threats - the mercs on one side, the undead on the other. Kurzon needed help!... but the others were helping. And if no one did anything about those mercs, they would maul the party with missile fire. But he didn't want to engage alone...

... until Auraia made the decision for him. Aha... now he knew where to strike!

OOC: buut the player doesn't. I'm not sure why Udit position changed from F26 to D27, and I am not sure where Auraia is either. I don't want to be difficult but... well, can Udit reach and strike the mercenary in a single move or does he need a dash to do it? (this affects if he can do 2 melee attacks or 1...)
 
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OOC: I'm not sure where you're having trouble. You are now closer to the mercs than you were before. You would have wound up next to the undead if you'd stayed where you were. I assumed that if undead started busting through a barrier at Udit's back that he'd move away!

Aquaria was still in the tunnel at the time of the posted map. Since then she's shot up out of the grate and engaged the closest merc. Who is 15 feet away from Udit. It's all there between the map and the notes, unless I made some sort of mistake.
 

Sesto moves away from the grate so that Auraia can climb up. Looking over towards Kurson, Sesto recognise that his friend is in strife. Sesto sends a radiant flame at the prone undead. That should do it, he thinks and turns his gaze on the old mercenary on the ramp. Sesto calls forward his spiritual mace and, while focusing on one of the green crystals, he swings the mace.

OOC: Move to D32
Action: Restrained chillborn5 (disadvantage on Dex saves) Sacred Flame damage (Radiant, Dex save DC15 for no damage): 2D8 = [2, 2] = 4
Bonus action: VetMerc (K32) with advantage from crystal Spiritual Weapon attack and damage: 2D20.HIGH(1)+7 = [16, 5]+7 = 23, 1D8+4 = [4]+4 = 8
 

OOC: I'm not sure where you're having trouble. You are now closer to the mercs than you were before. You would have wound up next to the undead if you'd stayed where you were. I assumed that if undead started busting through a barrier at Udit's back that he'd move away!

Aquaria was still in the tunnel at the time of the posted map. Since then she's shot up out of the grate and engaged the closest merc. Who is 15 feet away from Udit. It's all there between the map and the notes, unless I made some sort of mistake.

... again I apologize, but which merc is 15 feet away from Udit? H31? He's listed as dead... :confused:

(fair enough for Udit having moved due to the undead though :) )
 

... again I apologize, but which merc is 15 feet away from Udit? H31? He's listed as dead... :confused:

(fair enough for Udit having moved due to the undead though :) )

OOC: Duh, right. I checked the map quickly to see what was up and forgot that guy was dead, but the next merc is 15 feet away from that guy. Just go to H33 if you want to get into melee. Is that the answer you're looking for? Auraia would need to double-move (or spend psi points) to get into melee, so she doesn't have to go there, if you're worried about doubling up. Is that what your concern was?
 
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As the wall begins to give way, Drako move forward and to his right to get a clear line on the frozen looking creatures that are trying to surround Kurzon.

“The horrors never stop,” Drako exclaimed as he sent two blasts of energy at the creatures.

OOC:
Moves to G28 and shoots at the chill born in G24 (unless the one in G25 is no longer prone, then Drako will shoot at him.
EB attack 1: 1d20+7 12
EB attack 2: 1d20+7 19
EB1 damage if hit: 1d10+4 8
EB2 damage if hit: 1d10+4 9

[sblock=Stats]
AC 16
HP 39/45
Spd 30
Black Tentacle Rapier +6 1d8+3 magical
EB +7 to hit 1d10+4
Spell Slots 1 of 2
Invisibility, Misty Step, Shatter, Hunger of Hadar, Remove Curse, Fly, Fear [/sblock]
 

OOC: Udit can only do one sneak attack per turn. He can't sneak attack with his main weapon and then again with the offhand.



Sent from my iPad using EN World
 

OOC: Udit can only do one sneak attack per turn. He can't sneak attack with his main weapon and then again with the offhand.



Sent from my iPad using EN World
Ooc: I am very well aware of that, but two attacks doubles the chance of landing that sneak attack. As far as I know I don't have to declare it in advance... right?

Sent from my SM-G930W8 using EN World mobile app
 

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