D&D 5E Ironfang Invasion (IC)


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As the group moves into the cavern containing the burnt corpses of three troglodytes the scent of burning flesh fresh in the air, they hear footsteps coming from the tunnel ahead.

GM:
No traps sensed in this area, you can hear that there are at least two distinct sets of footsteps approaching.
At the NE corner of the room is a small passageway leading out of the camber, the sounds are coming from the slightly wider (10 feet wide) passage in the SE corner.
 

"Well, we might as well keep up the terrorising. Stand back!"

Loosh moves to the wider, south-west passage and prepares to cast another loud thunderwave at any troglodytes that emerge from there.

OOC: I will Ready Thunderwave, if I can, with a trigger of "two or more troglodytes get within 15 feet of me". [roll0] thunder damage, dc12 Con Save for half.
 

Harb Half-Elf Paladin

Shaking his head and smiling at the enthusiasm. Harb steps away from Loosh, and looks to Lal.

"Like any militia, the plan never survives past contact. Maybe they will be smart enough to think the whole earth is shaking and try to get out of the caves."

And he sheaths his sword and readies a javelin.
 

Lal nods. He stepped back - no need to be fireballed, or covered in lighting, dogs with bees or whatever the heck Loosh had planned... Harb's words made him pause for a moment

"Good point, and speaking of things not going according to plan..."

Lal positioned himself beside the *other* tunnel, juuuust in case...

OOC: Ready action, hit with the Tabar any foe that comes out of that one
 

Flint just stands there smiling like a lunatic, fiercely proud of his achievement.

"Let 'em come and see what we be capable of," he boasts. "They'll be runnin' faster than a frost giant with his arse on fire!"

OOC: When any troglodytes enter, Flint will attempt an intimidate check: [roll0]
 

Loosh heads towards the southern tunnel as the others slowly back away. As he hears the troglodytes approach he lets loose a wave of thunder. The troglodytes are able to avoid some of the damage but stop dead in their tracks.


OOC:
The Troglodytes make the save and take 5 damage. Let’s have everyone roll initiative. There may or may not be more creatures in the next chamber but currently you are only aware of the two troglodytes.
T1 Save: 1D20+2 = [11]+2 = 13

T2 Save: 1D20+2 = [18]+2 = 20


InkedUpperCaves_LI.jpg

 

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