What is the essence of D&D

Tony Vargas

Legend
I ignored that idiocy and have undone it for all intents and purposes even adjusting the tools to help... making the Martial Artist class "martial" is an incredible no brainer. That said its mostly a flavor issue and/symbolic thing. Regardless the vividness of this martial artist is pretty damn cool and doesn't need to be asian in flavor either
The multi-targeting is certainly in the monk... just need to allow those hits to do more disabling controller shots... The ranger had feats which increased control _(sacrificing damage) seems reasonable to do something similar with a monk.
Pressure Points feat
"Carefully striking their limbs at pressure points creating sublime pain in addition to physical impairment which interferes with concentration used in casting you weaken their subsequent attacks " reduce the damage of your martial strike by one die each target and target enemy is weakened save ends *(terrible language I know) ;)
Also too potent unless limited... perhaps once per encounter

Yeah, definitely getting away from the Essence of D&D, there. ;P
 
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Garthanos

Arcadian Knight
Yeah, definitely getting away from the Essence of D&D, there. ;P
Think so? I didnt even include damage on a miss... in for a dime in for a dollar how about no saving throw?

Pressure Points feat (slowing)
"Carefully striking their lower limbs (or wings) with quick jabs you restrict the blood flow at pressure points reducing their mobility. "
Reduce the damage of your attack by 1 die... target hit is slowed till the end of your next turn.

Or just make it till end of fight for those not wanting to track stuff.
 
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Thechers of these Knightly Arts called themselves the "Masters of Defense" - 1200 to 1500 CE at minimum, that they were dissed on by later fencing masters is kind of weird (In other parts of the world claiming older heritages is revelled in)
As with any field of study, advancement is inevitable. "Claiming older heritages" usually just means you're either lying or obsolete. In particular, there was a sea-change in European fencing with the advent of gunpowder and the evolution of the sword from battlefield weapon to effectively just civilian use. The knightly arts suited for fighting armored opponents with a broadsword were justifiably considered antiquated by those interested in murdering people in the streets with a rapier.
 

Garthanos

Arcadian Knight
As with any field of study, advancement is inevitable. "Claiming older heritages" usually just means you're either lying or obsolete.
Oh very much yes and the lying is very much definite ;) it's rather like acupuncture "ancient chinese secret. ... umm no not at all. Regardless it demonstrates a cultural distinction we almost had no accurate information of those earlier arts. Although growing out of an earlier heritage may not at all mean obsolete.
 
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G

Guest 6801328

Guest
I love 2E rules for firing into melee. I wish they were still in place as it completely changes the flow of the game.

I don't care about realism for realism's sake, but I do like fairly simple rules that make for more complex tactical decisions.

That and I think archery is too good in 5e.
 

Tony Vargas

Legend
I do like fairly simple rules that make for more complex tactical decisions.
That and I think archery is too good in 5e.
Arguably, archery (ranged options, in general) ended up 'too good' in 5e, because 5e tried so hard to simplify & speed up combat. Bring back old-school handling of cover & concealment, firing into melee, ranged attacking/casting in melee, ranged weapons made-for-STR, etc... and you'd have less issue with ranged options being too good - and, more complex rules & slower combat...

...and, well, casting, being mostly at range, not being 'too good,' which is at odds with the Essence of D&D. ;P
 
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eyeheartawk

#1 Enworld Jerk™
Being able to use Dexterity to damage at range and for finesse weapons was a mistake. It makes Dexterity way too good.
Not a problem unique to D&D, see every 90s RPG ever. Most games that have a "speed" trait have this problem. You couple dexterity's usage in determining armor class, order in combat and how it functions with finesse weapons in general and it's easily the game's best trait. But yeah, agree.
 

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