Garthanos
Arcadian Knight
How barbaricthey must be downright furious.
How barbaricthey must be downright furious.
I’d also add that pre-4e, it was extremely frustrating to have a feat tax in order to use Dex for attacking, and still not even be able to add it to damage, and I’d rather have some “imbalance” between stats than go back to that. Such a tax in 5e would be much, much worse, because you get so few feats. I already despise the bland feats that just give proficiency in weapons or armor, and simply let people gain proficiencies they need to fill out a concept, instead.3E had all that, and yet archery was even more imbalanced, because archers were the ones who could reliably stand and full attack every round. And adding insult to injury, Rapid Shot had no melee equivalent unless you were a monk.
So (setting aside 4E because class powers mattered far more than any intrinsic virtues of archery or melee), 5E is in a bit of a "two steps forward, one step back" position here, as far as I'm concerned. And as you note, it's way easier to run, so maybe that last step is just sideways.
One way to get there, as well, is to use a higher point buy, but keep the 15-before-race-mod limit in place.My preferred solution to solving issues with MAD is to make everyone more well rounded by giving boosts to more attributes when you gain ASIs rather than rewarding hyperfocus.
True - but, y'know, they'd be hosed in melee... and...er.. could run out of arrows. Same deal as casting, really, writ smaller.3E had all that, and yet archery was even more imbalanced, because archers were the ones who could reliably stand and full attack every round. And adding insult to injury, Rapid Shot had no melee equivalent unless you were a monk.
The main issues appear to be DEX seamlessly replacing STR in melee, rather than falling short on damage or paying a feat tax, and ranged options, in general, suffering too little drawback in melee (disadvantage rather than AoOs for attack rolls, /nothing/ if forcing a save or the like). 5e achieves simpler (fewer, natural-language), mechanics by relying on the DM for rulings, so /simpler/ in terms of player perception or impressions given by the rules, but not easier to run. Very /different/ to run, from 3e, though - no building monsters like PCs taking hours away from the table, for instance.5E is in a bit of a "two steps forward, one step back" position here, as far as I'm concerned. And as you note, it's way easier to run, so maybe that last step is just sideways.
Ranged provoked AoOs, melee could charge to close range efficiently. No full-attack concerns, significantly.So (setting aside 4E because class powers mattered far more than any intrinsic virtues of archery or melee)
Would tend to give you more genre-feeling heroes, who tend to be paragons good at most everything.My preferred solution to solving issues with MAD is to make everyone more well rounded by giving boosts to more attributes when you gain ASIs rather than rewarding hyperfocus.
Heroic versatility has a lot of trope support arguably. Even when you look at a character like D'Artagnan who is situationally a clutz put a weapon in his hand or make it a feat of daring and tadah its entirely different. Its more like a gimic failing than a functional oneMy preferred solution to solving issues with MAD is to make everyone more well rounded by giving boosts to more attributes when you gain ASIs rather than rewarding hyperfocus.
I don’t know, I’ve certainly found 5e vastly easier to run than anything other than 4e.True - but, y'know, they'd be hosed in melee... and...er.. could run out of arrows. Same deal as casting, really, writ smaller.
The main issues appear to be DEX seamlessly replacing STR in melee, rather than falling short on damage or paying a feat tax, and ranged options, in general, suffering too little drawback in melee (disadvantage rather than AoOs for attack rolls, /nothing/ if forcing a save or the like). 5e achieves simpler (fewer, natural-language), mechanics by relying on the DM for rulings, so /simpler/ in terms of player perception or impressions given by the rules, but not easier to run. Very /different/ to run, from 3e, though - no building monsters like PCs taking hours away from the table, for instance.
Ranged provoked AoOs, melee could charge to close range efficiently. No full-attack concerns, significantly.
And, Not-D&D, of course.