Kulan: Knightfall's Crisis in Bluffside Game [OOC]

So before I post anything in the IC thread, there's the matter of rolls. :)

Knowledge local: 1D20+8 = [9]+8 = 17

So Tuck knows some easy things. Which is hopefully enough to know something about the big rats.
Okay, so I'm going to put this in a spoiler even though it's basic information...

Tuck is 100% certain that creatures he saw are not normal rats (and not even dire rats) and they're not the same rats he dealt with before. They are probably magical beasts with a higher level of intelligence and there was a malevolence in their eyes. They could be wererats or be something more exotic. He won't know without facing off against them.

What he knows for sure is he probably won't be able to bribe these creatures away from the bakery for another food source. It might take coins or other wealth to make them give up their lair. Tuck might have to ask the city's Rat Catchers if they've had any strange experiences with rats lately. Their guildhall is in the Undercity.

Regardless, he and Akos should not try to tackle them on their own. There are probably more of those "big rats" in the sewers below the bakery. If they are intelligent, what could be their motives? :unsure:

The question is does Tuck go to find the owners of the bakery first or try to find the others to tell them that the rat problem isn't really about rats but something more dangerous. They did say to Akos and Tuck if the situation turned out to be serious, to come and find them, if the duo needed the others help.

If he chooses the former, he and Akos' next destination will be home of the old sailor, Helisabeth, which is two blocks away towards the northeast. I have to look at the map of Old City again to figure exactly where your characters are in relation to the others.

JustinCase said:
I think playing Big Tim the way you feel is right is always the best idea.

That said, I think it is also the best tactical decision to kill Mani, although that may not sit well with his personal convictions. I'll respect your choice either way.

And man, I think you're in for a tough fight regardless of Mani!
I swear I'm not trying to kill the PCs! But yes, it's going to be a tough fight.

Akos cannot make DC 30 check even on natural 20 with your +10 bonus (negative modifier to listen and spot)
JustinCase said:
For now, here's a Listen check for Tuck and Mutt:
Listen check Tuck and Mutt: 1D20+7 = [13]+7 = 20
1D20+5 = [9]+5 = 14


So we don't hear the attacker or the battle, but perhaps it's enough to hear Tim's shout?

The results of those rolls makes a difference to what I'll post in the IC, obviously. :)
Yeah, so, there is too much street noise at this point for Akos, tuck, or Mutt to hear what's going on several streets over. Remember that your PCs do have a small patrol of Bluffside Regulars nearby who stopped to listen to Akos' story. If there is a ruckus, they will go to investigate. Their patrol route is taking them north.
 

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Okay, after some quick calculations, I've figured out that two groups of PCs are roughly 230 feet apart when the Rising Swords attack. The massive Theater on the Bluff, a small garden of trees, and an old open gateway stands between the two groups of PCs. The old gate isn't used by the Regulars anymore (not strategic enough) and its wooden doors have been removed making it more of an open archway. The stones around it are covered in lichens and tangles of vines. Some of the vines hang down from the top of the open gateway, but they've been cut away recently.

Thus, the Listen DC will be a lot less than I had calculated. The base Listen DC for distance is 23, but I'm going to add 5 to the DC for the theater and garden being in the way for a total of 28. (There are citizens gathered in the garden, socializing.) It's not an open-air theater, so there is no amplification of sound through the area.

Now, once the battle truly starts, the DC drops to 18 unless Akos and Tuck move farther away.

I'll post a new map in a minute. Need to eat. :)
 

Okay, here's a look at the current situation...

Breva, Big Tim, and Vinccenzo are at the location marked "The Battle" while Akos, Tuck, and Mutt are located at the location marked "The Bakery." The Song Garden and the theater stand in between the two groups of PCs.

The "red arrow" shows where the Rising Swords mercenaries walked from towards the PCs.

The "green 1s" show where Bluffside Regulars are typically stationed in Old City at this time of day. The "orange 2s" show where Bluffside Elites are always stationed in Old City. The "blue 3" notes the patrol of Bluffside Regulars that stopped to listen to Akos tell the tale of Mani's capture the previous night. There are six typical Bluffside Regulars in that patrol.

# of Regulars: 1D6+1 = [5]+1 = 6

The "white arrows" show the route that the PCs took escorting Mani. There were guards stationed at both the Swan Gate and Little Arch as they traveled to the point where the 'fake guards' come towards them. The PCs don't see any other real guards in the ward (called the Celion Ward).
They can't tell whether or not the Gate of Scales or Museum Gate are open, but Tim has been in Bluffside long enough to know that it would be unusual for the Gate of Scales to be closed and/or unguarded. (It leads into the Mayor's Ward.) He's not sure about the Museum Gate, however. He'd need a Spot check [DC 20] to determine whether or not it is open or closed.

Both the Hollingsworth Estate and the Pomander Estate are guarded by the Bluffside Elite at all times, as well as personal guards in the employ of the two members of The Five. The Dragori and Váradian Embassies have guards, but they will not come to the aid of the PCs unless those buildings are attacked.

The Iron Gate has a large contingent of Bluffside Elite guarding it at all times, but they have been ordered not to leave their posts unless one of The Five is in peril. The same is true for the guards in The Grand Gallery and in front of The Palace.

Old City - Central.jpg
 

Alright, if possible Tuck inquires about:
  • Does the staff know any rumours about the Renegade, his motives or possible hangouts? (Unlikely, but good to ask anyway.)
  • How do the staff see their futures in the City, both professionally (as in: the welfare of the family and estate, and their employment) and personally (plans to move away, family circumstances, etc.)?
  • Do the staff know about the missing guards (Nathaniel Aceron, Geoffrey Suggitt), or perhaps what their families are like?
  • Tuck mentions the names of the three assassins (Teresa, Shylock, didn't catch the name of the third one I believe) and their possible hideout (The Crossed Candles) casually to see if anyone recognizes them.

Maybe that's too much, so feel free to drop some if that works better.

Re-reading the IC thread, I am reminded that we were on our way to the Aceron estate when we were interrupted by the doppelganger. Note to self: Bring that up when Tuck rejoins the others, so that we can inquire at the Acerons soon.
FYI, I will get to this soon.
 

Alright, if possible Tuck inquires about:

• Does the staff know any rumours about the Renegade, his motives or possible hangouts? (Unlikely, but good to ask anyway.)
The staff of Stormgrove Manor has heard many rumours/details about the Renegade, mainly due to Terger's previous involvement in trying to track the sorcerer down when (or if) he's not hiding away in his planar enclave. (The general assumption is that he hasn't left the enclave in some time, but the truth isn't really known.) Most of what they've heard is that the man is thought to something beyond human... that he's been changed due to the corrupting influences of his innate magical abilities. These rumours have spread throughout the city in hushed tones and there is a great deal of fear regarding the man. Most of the staff don't like to think what the man's motives might be just that he be caught and executed for the destruction he caused in the district of New City.

The only places he is known to have spent considerable time are the places he visited before he and his Loyalist followers caused the New City Disaster. This was during the time he pretended to be Felix Yoxell and worked as the manager of The Winsome Heart in New City. Phelix pretended to be Lord Rande Mateû's friend and confidante, as the lord tried in vain to get the small inn up and running. Phelix opposed the previous adventurers when they answered Lord Mateû call for help. (The inn's under-cellars were infested with something that was killing workers and some previous adventurers. Phelix was likely responsible.)

The renegade sorcerer tried to have the adventurer's killed and attempted to burn down the The Winsome Heart. He went into hiding after he was thwarted by the adventures. The adventurers tried to track Phelix down and discovered he had a house near a local attraction known as Bay Divers (also in New City). The adventurers didn't find him there but were attacked by some of the man's Loyalists. Those men set a nearby building on fire, as a distraction. It's not known if they were aware that there was a illegal fireworks shop in the building, but the fire set off the fireworks in a massive explosion that destroyed part of the district's exterior wall and Phelix's house. Much of the district caught on fire as a result of the explosion.

(All of this was before Terger joined the hunt for Phelix, but it all became public knowledge after disaster, so it would be reasonable that Tuck might have heard versions of this story before now.)

After the disaster, Phelix became the most wanted man in Bluffside, although some initially thought he was killed in the explosion. The renegade's Loyalists were rumoured to have been spotted near the Gardens, which lead to the discovery of Phelix's makeshift laboratory/workshop in the Old Growers' Tower and the nearby portal to his enclave. (Your characters have the crystalline flower needed to activate the portal and Akos is 99.9% certain he knows the correct phrase that will get you all into the planar enclave. He's not sure about getting out, however.)

Several key members of the staff know this information because Big Tim, Terger, and their previous allies discussed this information openly together when staying at Stormgrove Manor the first time Big Tim visited the manor. They also know that the Renegade had been in the inn known as the Golden Lantern, which is located near the Gardens because that's were he set up a fireball trap to catch anyone speaking his true name. (This is the main reason Custodio started calling him Waldo.)

One member of the staff, a footman named Humphrie, believes he saw the Renegade once out on the streets of Old City. Or, at least, he saw a man who looked exactly like the drawn picture of Phelix on the numerous wanted posters plastered around the district. He saw this man coming out of a magic shop located near the Rooftop Inn in the southwestern part of the district. The shop is known as The Blind Gargoyle. Humphrie never got a chance to mention it to Terger since his master was called away to other matters beyond the city. (The bulk of the staff are not aware that 'Master Klaus' is a member of the Dark Lanterns who work for the city, and they would be shocked to learn that their master has a secret life. They simply think he likes adventure and excitement. Gerey knows the truth, however.)

One of the maids (named Miriam) thinks that she might have seen some Loyalists out on the street once late at night near Stormgrove Manor, but she isn't 100% certain. This was soon after Master Klaus was called away by his uncle. She never saw them again. She told Gerey about it and he said he'd tell the Regulars.

JustinCase said:
• How do the staff see their futures in the City, both professionally (as in: the welfare of the family and estate, and their employment) and personally (plans to move away, family circumstances, etc.)?
Most of the staff live in the poorer parts of Old City although a couple of them used to live in New City before the disaster. The tension of the last few months have been weighing on them greatly, but they trust that there master will take care of them if Bluffside is truly in danger. They do wish Master Klaus would spend more time at home, but understand that after the death of his wife and child, he needed time away from Stormgrove. None of them have plans to move away, but the two staff members (Lydia [maid] and Rupert [kitchen staff]) who used to live in New City are looking for a new place to live in one of the other districts. For now, they are staying in an Old City rowhouse complex that is near the Twisted Thicket, but it is too expensive even with what they earn working at Stormgrove. A footman named Cyril and his wife are expecting their first child and Terger has promised to let the man's wife stay in Stormgrove Manor for the first year after the baby is born.

JustinCase said:
• Do the staff know about the missing guards (Nathaniel Aceron, Geoffrey Suggitt), or perhaps what their families are like?
No, they don't know about the missing guards. None of them have heard of the Aceron Family, which likely means that family isn't very important in Old City.

Rupert has heard of the Suggitt Family, however. They were once a well-respected noble family that had dealing with the Miners and Burrowers Society. However, the last Lord Suggitt (he doesn't remember his name) was discovered to be taking bribes from a foreign mining guild and the family fell into disgrace. The family's old manor house in Old City was seized by The Five and the lord, his wife, and three young children were ostracized from Bluffside. The other Suggitts left in Bluffside lost their titles and were forced to find work in either the Undercity or out on the floating canal city of Sordadon. A few found a way to keep their homes in Old City but most of them were forced to live in the poorer parts of New City. Geoffrey is likely from a lesser branch of the family.

JustinCase said:
•Tuck mentions the names of the three assassins (Teresa, Shylock, didn't catch the name of the third one I believe) and their possible hideout (The Crossed Candles) casually to see if anyone recognizes them.

Maybe that's too much, so feel free to drop some if that works better.
None of the staff members know of the assassins. One of the maids does have a cousin named Teresa, but Tuck is certain its not the same person when Lilwen describes her cousin. (Teresa is a common name in the city. Shylock is not.)

Most of the female staff members have heard of the Crossed Candles. While the wax shop is considered relatively new in Old City, in a short period of time, it has gained a great reputation for anything to do with wax goods and other exotic fare. The shops candles are highly fragrant and many young noblemen shop there to find gifts to woo their lovers. (The shop's prices are reasonable but usually beyond what a maid could afford.) The shop is almost always busy and has a staff of around ten.

The owner is an affable but foppish man named Barclay Winton who came to Bluffside several years ago. He is always well dressed and loves to wear fancy hats. His origins are a bit of a mystery, but he is obviously of noble blood. He sometimes gets invited to balls and other social gatherings and is quite beloved by his new peers. There is a whispered rumour he was forced to flee his home in the southern lands after an indiscretion with another man's wife and his sister. When asked about this rumour by a young, hot-blooded noblewoman, he just smiles and puts a finger to his lips.

• The attractive half-orc maid, Glasha, goes on to tell Tuck that the thieves' war in the Undercity is a new conflict between the Golden Sabers and the Hammers who control the streets and canals of Sordadon. It seems they are trying to take over territory in the Undercity as well and are fighting a nocturnal battle between them and another guild that has existed in Bluffside for centuries. That guild is high secretive and its leadership isn't know. (Tuck has heard of this "Shadow Guild" and it is believed to be quite ruthless to its enemies.)

• There is a rumour going around Old City that Lady Samantha Pomander might be pregnant and that the father is not her close friend and love, Sir Nathaniel Froste. The father is rumoured to be a foreigner from the Eastwatch Barony and is currently staying at the barony's embassy. If true, Sir Nathaniel will likely challenge the man to a duel, as he is a bit of a hothead. (Lady Pomander is the adventuring group's patron, through the Lord Commander, and once had a close relationship with Terger and his wife.)

• The location-shifting magic school known as Redhurst Academy has appeared just outside the northern wall of the Wizard District. It has an agreement with the Wizard council to appear there every five years, but the school is early in its arrival and the campus seems to be deserted. Could it's staff and students be in peril?

• The strangest rumour is that a brand new church of unknown origin sprung up in the middle of the Temple District. This temple is called the Cathedral of Vymdros and is dedicated to an ancient deity that is believed to predate not only the founding of Bluffside but the Little Ice Age that befell Kanpur over 2,000 years ago. The temple has no visible doors and its only four large windows are near the top of a massive central spire. The windows are filled with a blue-green glow that lights up the sky at night. Vymdros is believed to have been a dragon or serpent deity that died in a planar war.

Regarding your new contact, you can pick any of the NPCs mentioned above and I'll flesh out the character more and post details for you. :D
 



While I should be heading to bed, my mind is too active for me to sleep yet, so I'm going to work on my next post and try to get it up tonight. If I start to crash, it will go up tomorrow instead.

EDIT: Reply is done and posted. Time to sleep... I hope. :sleep:
 
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Here is the initial battle map for round one. Each square is five feet. The street you are on is very wide.

The characters behind the PCs are the two Regulars that are helping them escort Mani to the Lord Commander.
Ambush Battle Map_Round One.jpg
 

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