NaturalZero
Hero
This is why I think every class should have gotten a subclass at level one. It's too clunky to expect someone to change their ability scores or build once they make a decision at level 3.
Or.... you start the game at level 3.This is why I think every class should have gotten a subclass at level one. It's too clunky to expect someone to change their ability scores or build once they make a decision at level 3.
Fighters are also awful at doing unarmed combat, which is why the homebrewing space has so many options for a pugilist.Bear in mind that Fighters are the martial, martial artists.
AC 10 + Prof Bonus + Dex or Wis would allow traditional Dex/Wis monks, Str/Dex “physical” monks, and Str/Wis “Stronks”.I would consider either making the AC a flat bonus or base it off proficiency bonus. I would just base more physical DCs on either Strength or Dexterity depending on what was used to deliver the blow.
I mean, just take the new Unarmed Fighting Style on your Fighter at that point.There desperately needs to be an unarmed fighting specialist fighter. Would be STR based, get unarmed damage as per monk, but without the ki-based abilities or unarmoured AC bonus, but could wear heavy armour. Could even open up unarmed + shield combos, too.
I mean, just take the new Unarmed Fighting Style on your Fighter at that point.
I know a lot of people do that, but every time I've started a character at any level other than 1, forever after feel like that character isn't really legitimate, and I just don't get as invested in them or as attached to them.Or.... you start the game at level 3.