D&D 5E 20th level Sorcerer vs the world

The Lazy One never "perceived the casting, the spell's effect or both", so no, you can't determine "every spell on the target" just by looking.
Plus, Trance of Order only allows you to treat results of 9 or less as 10. WIth 10 INT, that's +0, so Trance of Order doesn't help you, turning results of 0-9 into 10, because that's a 10 and the DC to identify a spell you witness is 15+spell level. That's a range of DCs is 15-24, so changing a 4 into a 10 results in the same failure. Are you saying that the Lazy One's strategy is to never ever dispel when he doesn't detect a spell, which means he never dispels Contingencies, for exemple? (DC 21, that's impossible to understand for him even if was witnessing the spell being cast). That's totally contrary to what you said upthread about his strategy, insisting on his ability to cast dispel subtly... while he very rarely dispels and only on target who cast low-level spells.



Yes, that's the way the OP has to introduce strange readings of the rules. I think the "Calvinball" reference earlier was a very good approximation of what must be happening at his table.
Pretty sure he doesn't have a table. The "playing" he references was revealed as BG3 in an earlier thread.
 

log in or register to remove this ad

Hey, that part's a bit mean. This is a silly thread, but its also fun. Lots of different challenges - I think the bastion build is cute and I think the Rogue a genius way to counter it!

The main issue is I think our sorc. struggles with realising he can be beaten - though the fun of getting there is excellent.

PS I also loved the "calvinball" phrase <3
 

Congratulations Alfred was very good and creative. But he already died.



"Now that it is agreed that Initiative is rolled whenever an hostile action is taken"

I couldn't agree more.

But, there is no hostile action perceived, felt, seen by The Wizard.
No initiative for something you don't feel, see, perceive. No matter what you say, the Wizard will never roll an initiative.
That's definitely not the rules. If one side does not perceive the hostile action, all that means is a surprise round has been triggered. But you absolutely roll initiative at that point, whether the other side perceives the hostile action or not. There is nothing in the rules about perceiving the hostile action in order to roll initiative. As Jeremy Crawford explained, "In D&D, you roll initiative when hostilities start, even if there are people involved who aren't yet aware of those hostilities. The unaware creatures follow the rules on surprise."
 



Congratulations Alfred was very good and creative. But he already died.



"Now that it is agreed that Initiative is rolled whenever an hostile action is taken"

I couldn't agree more.

But, there is no hostile action perceived, felt, seen by The Wizard.
No initiative for something you don't feel, see, perceive. No matter what you say, the Wizard will never roll an initiative.
I'm not sure you entirely understand the words used here, to be perfectly frank.

Also, why the weird fixation on wizards dumping Cha? Every one I'very seen has made a beeline straight for Str...
 

We've established that you are multi-overcommitted on Wish'ed for spells each day. Care to get your story straight, starting with "Each morning after finishing a Long Rest, the Sorcerer casts ... ", and providing your list? You can distinguish between "Prep time days" and "In-action days" if it will help.
Was already asked at least 3 times in this thread. He never answer such question because they would probably reveal the multiple holes in his plan...
 

Actually, the rumour-mongering to discredit wizards is a good strategy as it can't be really countered by spells. However, it's a very long term thing that might concern only liches and elves and it doesn't ensure actions will be taken. If, after centuries of hate speech, wizards happened to be relived by everyone... so what? The Thayvians are already reviled and... nobody does anything about them. It's not like "hating" equates "starting a genocide".
 


Still I like it as a plan, it's suddenly a character with goals and actions making a change to the world, which is cool!
1611495728510.png

Bastion's plan is very well taken care of and difficult to defeat.
He can easily create a battle between Wizards and yes, it is perfect for him to assassinate the Wizards, one by one.

The Bastion can manipulate creatures with unbeatiable Deception Check and incite hatred against Wizards and among themselves.

1611495523739.png

The Bastion: The King is in my control.

"Telephatic: School x wants to destroy their city and turn them into slaves"

With a planned action. The Simulacrum casts Wall of Force to protect the king against Meteor Swarm.
And The Bastion casts Subtle Meteor Swarm Spell, destroying the city and him saving the king.

The bastion uses Clockwork Cavalcate to repair the entire city.

The bastion manipulates all creatures and forcing a deadly hatred against the Wizars and considered a hero for the people.
 
Last edited:

Remove ads

Top