DarkCrisis
Let her cook.
Because a human has access to more stuff. Be it more classes in older Ed or more bonus points to point into whatever stat you want.Probably because, no matter what people claim, D&D has always been focused on races as being of nearly all one alignment. Any exceptions are just that, exceptions. Whenever a writer wants to create a differently-aligned sub-culture of a monster race, it gets turned into a sub-race instead, with different attributes and a different statblock or a different set of PC traits. It's why there were (in 2e) fey-touched LG Odanti orcs, instead of just regular orcs who decided to beat their swords into plowshares and had an alignment change when they took up farming. This is also why PC races have sub-races. There's no good reason why high and wood elves need different stats; after all, forest-dwelling humans and city-dwelling humans don't have them. There's no good reason why mountain and hill dwarfs have different stats, either. But in D&D, culture = (sub)race = different traits and abilities.
Whether that continues to be the case for these arctic Aevandrow and jungle Lorendrow remains up in the air, since I don't believe they've been turned into playable races yet. But note that neither of them live underground, which already marks them as different from the Lolth-worshiping, subterranean Udadrow.
where as a typical Mnt Dwarf worked the mines and forged and got strong. The typical wood elf knows how to move unseen in the forest. Etc
Not all Mnt Dwarves obviously but “the typical whatever” gets the typical adjustments. Race in D&D is tied with a culture which is reflected in stat boosts and skills etc.
Where as your typical human can just place extra stats into str to show “I worked the mines”
and I get people issues with “Why would my Mnt dwarf Wizard have worked the mines? I don’t need the +2 to str.” And I suppose that all made more sense when dwarves couldn’t be Wizards.