@GMforPowergamers , I have a question/favor to ask. I know you are passionate about the fighter, particularly in trying to have them do more things than just hit harder, and have advocated for more utility. I'd love to hear your feedback on the above, keeping the following in mind:
- This is a basic version of the class, so simplicity is key. In this basic version, class features are hard baked in, rather than players having several decision points of what to choose at every level. So having a long list of maneuvers is out of scope.
- There are no individual skills. If you're proficient in Strength, you add prof bonus to all strength-based tasks.
I'm toying with replacing parry with something like "Maneuvers (4th level): When you attempt a special maneuver, such as tripping or disarm attempts, you gain a +2 bonus to your attack roll." But I think there's a better way to write it.