Reynard
aka Ian Eller
Zonkies!Day 15 - a forgotten Shrine in the Jungle. And maybe some Zombie-Monkeys nearby. Zomkeys? Monbies? I need to work on that name ^^
View attachment 272667
Zonkies!Day 15 - a forgotten Shrine in the Jungle. And maybe some Zombie-Monkeys nearby. Zomkeys? Monbies? I need to work on that name ^^
View attachment 272667



AFK tomorrow.
Rooms 48 and 50 - Connecting Hallways
Rooms 48 and 50 are 10' wide x 20' long hallways with 15' ceilings (unlike most of the rooms on the floor that have 10' ceilings. They connect this residential area to the lest friendly area to the west, as well as to the kitchen (on the south of 48), the common room (in the middle), and the "treasury" (to the north of 50). Each set of double doors has the right door (as you approach) marked with an upward arrow and the left door marked with an X. They open in the direction of the side with the X.
The west doors in both 48 and 50 are barred from inside (STR 20 check to open) with an alarm spell cast on them and a trap (a magic missile spell with five missiles goes off if someone tries to force them from the west - one spell per each pair of doors). The north door in 50 are locked by a key lock (STR 16 to open; 18 to pick locks). The east doors to 50 are typically propped open (the north door on the inside of the room, the south door on the outside). The south doors in room 48 also has a lock (same as north in 50), but isn't locked.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.