D&D General #Dungeon23

Bill Zebub

“It’s probably Matt Mercer’s fault.”
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3.17 Gates to the Halls of the Goblin King
  • Eight Goblin Guards. Tougher than your average goblin.
 

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Eyes of Nine

Everything's Fine
Well, I decided to just do all 7 of my days this week, just to keep myself on track, and also gives me time to post here to ENW!

Week 11 - my first branch! You can see the side view on the 3rd image. Each branch will have some sub hexes (1 to 3 of them)

The scale of the sub hexes is much smaller - more like the size of a small to medium city instead of a large city. And each successive sub-hex is smaller than the last. So the hex closest to the “trunk” is ~80sq miles, the next one is 63 sq miles, and the furthest out towards the tip is only 48 sq miles. There is a gentle slope in each hex, and then between the hexes is a much steeper slope. But they all share the same “atmosphere”/sky.

The furthest out hex is mountainous (The Fangs of the Gods), and populated by verbeegs (giants with much more human proportions) and their shaedling minions. These folks are in service to Mammon, mining the mountains and hoarding the riches. The do trade a bit with the tabaxi from the Dalelands (see below)

The middle hex is entirely a deciduous forest (the Dalelands). Most of it is the range of Tabaxi hunter gatherer clans; but the western corner has been clear cut by some Vedalken who want to re-create a bit of Ravnica. There is also a deep gnome town dug into one of the hills at the base of the slope up to the Fangs called Spannerburg. The gnomes are being very explicitly neutral.

Finally, in the lower hex (The Moot) are Giant Beaver family groups each with their own pond and lodge. They have cut down all their trees, so now they trade with the Vedalken and the Tabaxi. At the very bottom of the hex is a pond where all the water has come to, and there’s a Locothah village/town there.

Questions in this hex:
  1. How will the tension between the Vedalken and the Tabaxi play out?
  2. Will the Verbeek seek to expand into the Dalelands?
  3. Are they building something secret in Spannerburg? If so, what?
  4. The beavers have already felled all the trees in the Moot hex - will they begin to consider the Dalelands next?
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Hriston

Dungeon Master of Middle-earth
All caught up.. again.

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11. This 40’ x 40’ room is empty.

12. Berserker Lair: This 40’ x 40’ room is inhabited by 19 berserkers: Tirvun, Llastmannoth, Veargoth, Junaenn, Pilf, Thunrioy, Thelgres, Mug, Rhu, Thrun, Feilsurn, Smalpemm, Wilholgo, Sevaerthi, Bhis, Krelr, Teittem, Svio, and Mann. Among their belongings are a gem worth 100 gp and a gem worth 5,000 gp.

13. This 10’ x 10’ room is empty.

14. This 30’ x 40’ room is empty.

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15. This 20’ x 20’ room is empty.

16. This 10’ x 20‘ room is empty. The difficulty of finding the secret door is very hard. On a failure, a 10’ pit opens. The difficulty for each character to save themselves from falling in is medium.

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17. This 10’ x 10’ room is empty.
 





Bill Zebub

“It’s probably Matt Mercer’s fault.”
Forgot to post yesterday. I think I'm going to try a whole page using dots rather than cross-hatching for solid walls.

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The Halls of the Goblin King

3.18 Hall of Goblin Glory and History
  • Doors to north lead to area 3.17
  • Two rows of columns supporting vaulted ceiling
  • Clearly not goblin construction
  • Murals on all surfaces have been defaced and crudely re-drawn, as if by kindergartners, to show goblins defeating all sorts of subterranean horrors.
3.19 Goblin Cloak Closet
  • Yes, goblins (sometimes) wear cloaks and even hang them up
  • What do you think we are, illiterate savages?
 

M_Natas

Hero
You're really good at drawing top down objects, like the bed with the pillows. If I tried to do that it would just look like a bunch of rectancles
Thanks.
It is actually not to hard. Try drawing the pillows pillow shaped. Like, at first I did rectangles too, but Pillows are soft, round corners, a little bulging, so it is more a rectangle that stopped halfway on the way transformed into an oval? Does that make sense? And blankets are usally not straight, so you put some wrinkles in. And than add shadows. Even with rectangles you could get away, if you can use the shadow to add depth.
The biggest secret to drawing is: just try to copy what you see ^^. If I'm drawing something new, I google similiar RPG Maps and see If there is something, that I can copy easily.
 

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