Kulan: Knightfall's Crisis in Bluffside Game [OOC]


log in or register to remove this ad

Since the bad guys know the PCs are inside, roll a Hide check to be able to do the extra point of sneak attack damage. The DC is 17.
That should be no problem with a +18 on Hide. :P
Hide check: 1D20+18 = [15]+18 = 33
Reminder: Don't forget about your favoured enemy bonuses for both the Rising Swords and the Loyalists. I don't think the bonuses would apply to thrown vial of acid, but I'm not sure. It says its for weapon damage.
Yeah, the SRD says "weapon damage rolls", so no bonuses on that account.
 

Update to relevant section of battle map...

BotCC_R1_cont.png
 




I'll be online a lot less (if at all) the next two weeks or so, because of training days and vacation. DM, feel free to play my character as NPC in the meantime.
 



Battle of the Crossed Candles (End of Round One)
Loyalist Soldiers [x2]: 25 (double move)
Falen: 23 (critical hit!)
Rising Swords Leader (dwarf): 22 (double move)
Tuck: 21 (5 ft. step, threw acid through window, hit)
Zenpher Stillcloak (Elite): 18 (charged, missed)
Vinny: 18
Bluffside Regulars (on the wall) [x3]: 15
Captain Camburn: 12
Big Tim: 12
Custodio: 10

Petronille (Elite): 8
Akos: 7
Rising Swords Mercenaries [x3]: 4
Brelish Thugs [Loyalists] (attack on street) [x2]: 4
(new combatants)
Brelish Thugs [Loyalists] (come up into candle shop) [x2]: 4 (new combatants)
Bluffside Regulars (on the street): 3 ⬅️
Doppelguard: 3 ⬅️
- - -
Brelish Thugs [Loyalists]: 1D20+3 = [1]+3 = 4
 
Last edited:

Remove ads

Top