I’ve that idea. Countless possible reasons for it spring to mind, and it’s just such a fun conceit.Next campaign I’m playing a Warforged that wears glasses.
We've spent around 100 pages arguing back and forth about glasses. We're so far past ridiculous, we can't even see it in the rear-view mirror.There's attention to detail, and then there's just being ridiculous.
With good glasses we still can....We've spent around 100 pages arguing back and forth about glasses. We're so far past ridiculous, we can't even see it in the rear-view mirror.
Magical eyeglasses?With good glasses we still can....
I want creative flair and flavour. I want a magic missile taught by the Highhold Academy of Evokers to be distinct from one from the Darkrealm Tower of Secrets and different again from the Force Mages of Dagobah, spell thematics are a good thing and they can all be serious
I have no idea what this reply has to do with @Tonguez's post. As in, what is the connection between (on the one hand) flair and favour and (on the other hand) silliness?I am not big fan of funny voices, etc. either. I mean, silliness is fine for laughs once in a while, but beyond that such things are fluff for the sake of fluff and I find more annoying than anything else in the long run.
I want a magic missile taught by the Highhold Academy of Evokers to be distinct from one from the Darkrealm Tower of Secrets and different again from the Force Mages of Dagobah
Like, how is it annoying that in one game magic reflects who taught it, compared to another game where w have to imagine all gestures, results, etc being the same?Magic is magic in my games. The gestures, etc. for a spell being performed must be the same as if anyone else is casting it, and the results always look the same was well.
I assume, if a mage is wearing eyeglasses, it is because there is a good reason, normally a magic item.
If an Elf is wearing glasses, for sure there is some magical benefit.
I am not so familiar with the reallife history of eyeglasses. Apparently, Italians invented them during the 1200s, and they were valuable items for the traderoutes, including the Silk Route across Asia. However, eye exams for custom glasses werent really around until 1800s. So the glasses were high quality enough, but people would literally try pairs on randomly and decide on which one seemed the most helpful.
In the late medieval and renaissance, they were a prestige item. They suggest expert artisans, literacy with lots of reading of books, and an otherworldly perception. Reallife prejudices sometimes thought of the wearer of glasses as either aristocrats or witches, or both.
Yeah, and if you go way back, the first persistent domiciles were extensions of cave mouths or formed from earth and stone.It is surprising that the "Rock" Gnome is the domestic fey. Then again, this is the bedrock that a house and farm are on top of, can make sense.
Given that the social technologies of most D&D worlds have more in common with the modern period than anything mediaeval, it seems only fitting that various other technologies be the same.
I don't really know what you have in mind.Well it hasn't been mediation since 1989 or 1985. Never really was but I'm talking about vibe.