D&D (2024) Here's The New 2024 Player's Handbook Wizard Art

WotC says art is not final.

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pemerton

Legend
I want creative flair and flavour. I want a magic missile taught by the Highhold Academy of Evokers to be distinct from one from the Darkrealm Tower of Secrets and different again from the Force Mages of Dagobah, spell thematics are a good thing and they can all be serious
I am not big fan of funny voices, etc. either. I mean, silliness is fine for laughs once in a while, but beyond that such things are fluff for the sake of fluff and I find more annoying than anything else in the long run.
I have no idea what this reply has to do with @Tonguez's post. As in, what is the connection between (on the one hand) flair and favour and (on the other hand) silliness?

None that I can see.

And more generally, why is what the first of the following passages describes more annoying than the second?
I want a magic missile taught by the Highhold Academy of Evokers to be distinct from one from the Darkrealm Tower of Secrets and different again from the Force Mages of Dagobah
Magic is magic in my games. The gestures, etc. for a spell being performed must be the same as if anyone else is casting it, and the results always look the same was well.
Like, how is it annoying that in one game magic reflects who taught it, compared to another game where w have to imagine all gestures, results, etc being the same?
 

Zardnaar

Legend
I assume, if a mage is wearing eyeglasses, it is because there is a good reason, normally a magic item.

If an Elf is wearing glasses, for sure there is some magical benefit.


I am not so familiar with the reallife history of eyeglasses. Apparently, Italians invented them during the 1200s, and they were valuable items for the traderoutes, including the Silk Route across Asia. However, eye exams for custom glasses werent really around until 1800s. So the glasses were high quality enough, but people would literally try pairs on randomly and decide on which one seemed the most helpful.

In the late medieval and renaissance, they were a prestige item. They suggest expert artisans, literacy with lots of reading of books, and an otherworldly perception. Reallife prejudices sometimes thought of the wearer of glasses as either aristocrats or witches, or both.

Lens quality was kinda poor up until modern era iirc.

And they were a luxury item.

Kinda like the wheelchair debate. Technically invented in classical era but they were more like a wheel barrow. The mini was a modern 19th or 20th century one.

D&D has been ye Olde American Renaissance Faire since 2E though vs 14th century with odd anachronism early 1E/BECMI.

I don't really care about spectacles minor nitpick she's wearing 20th century style.
 



Zardnaar

Legend
Given that the social technologies of most D&D worlds have more in common with the modern period than anything mediaeval, it seems only fitting that various other technologies be the same.

Well it hasn't been medieval since 1989 or 1985. Never really was but I'm talking about vibe.

At least pop culture medieval looking at old styles of art depicting armor and clothing.
You can cute disease in D&D world and create food. Does that mean they have modern hospitals and Star Trek replicators on tap duplicating those spells?

I dont really want that in the PHB but individual campaigns or settings sure. Generally I don't use guns either but I have used the DMG ones occasionally.

They've neglected the gritty side of things though so we're not really getting the variety 2E for example had.
 
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