Shardstone
Hero
For my setting of Scavenger, it's a custom cosmology called the Beyond. Its based off of Penrose diagrams, which are theoretical models of the multiverse IRL. Essentially, black holes (or things similar to black holes) can be used to access an adjacent Beyond. Each Beyond is its own universe, and the further you get from the base setting, the more wildly the laws of reality change, leading to wildly different universes. Characters primarily use Monoliths built to be gateways to travel to other Beyonds. There is one in their world, which leads to a destroyed hubworld, and that leads to all others.Out of interest, I know some people have already mentioned it, but what cosmology (if any) are people using in their home games?
Mine is fairly simple and mirrors 4e in a lot of ways:
At the top is Godsheim, the home of the gods and the various celestials.
Below them is the material plane which sits above/within the elemental plane though both are separate from each other, you don't look up and see the elemental plane of fire, for instance.
The Shadowfel and Feywild sit next to the material plane, they aren't true echoes of the material plane but you can use them to bypass obstacles if there are handy connections between material plane and one of the others.
Below the elemental planes sits the lower planes, home of the fiends, all grouped together with warring fiendish kingdoms.
Various connections allow access to the different planes, I use a great river that flows between them that people can use to access the others if they know how.
There are also sub-levels of reality: the Void (a place we go when we dream in other Beyonds, as our brains can't process the universe well) and the Redshift (shardstones create magic, and inside every shardstone is a portal to the Redshift, where all information -- including those killed with or by magic -- appears as these white-flame reverberations.
No planes of fire or law or Hells for Scavenger; it's a project all about using contemporary science ideas for the basis for fantasy in lieu of traditional ideas like the Four Elements or Good & Evil.