It's been a minute, so:
Through an accident of fate, you are put in charge of D&D as a game and as a brand. You have 1 year to get things running the way you want before the board votes on your future inchargeness.
What do you do?
NOTE 1: This is supposed to be fun. Don't turn it into a fight.
NOTE 2: Try and be somewhat reasonable and realistic. Magic goes in the game.
NOTE 3: That said, ignore lead up or ramp up time. Assume R&D has been working on "it" -- whatever that is.
Through an accident of fate, you are put in charge of D&D as a game and as a brand. You have 1 year to get things running the way you want before the board votes on your future inchargeness.
What do you do?
NOTE 1: This is supposed to be fun. Don't turn it into a fight.
NOTE 2: Try and be somewhat reasonable and realistic. Magic goes in the game.
NOTE 3: That said, ignore lead up or ramp up time. Assume R&D has been working on "it" -- whatever that is.