Lanefan
Victoria Rules
Or he turns you in for attempted bribery. Or at the very least doesn't let you through the gate.Right... but most games would say to let the dice resolve that uncertainty. When it's just "well I envisioned this guard as a highly principled fellow with a young son who he strives to always teach to do the right thing, so he immediately turns you in" it's a bit dissatisfying.
Let the dice tell us. I roll low to bribe the guy, he looks at me and says "Something I tell my boy every day... you have to do what's right, no matter how easy it would be to do what's wrong. Move along... your coin has no value here."
Where if the situation were real they almost certainly wouldn't have that information? Not bloody likely.Or if it's important for some reason that this guy can't be bribed, then narrate a scene of him clubbing someone who attempts to bribe him as the PCs approach. Communicate this to them... they can then make an informed choice.
Then again, in the real world it's generally assumed (at least by me) that cops and customs agents etc. can't be bribed and thus there's no point even trying.
Now if the PCs choose to hang around outside the gate and watch proceedings for a good while then sure, they might see something like this - along with other things such as the general personalities of the guards, their habits, their way of dealing with folks across different situations, etc. - and learn from it. But they have to give themselves the opportunity to learn, by stating they'll stay put and watch rather than do the more usual thing of going up to the gate with everyone else.