evilbob
Adventurer
How's that for a clickbait title?
Vicious adds +7 avg damage on a rare weapon with no attunement, and no limits on how often it gives the bonus or how many vicious weapons you can own. That's the same rarity as a +2 weapon, which isn't in the same league, especially since bonuses to hit are so easy now. Think about a pair of vicious weapons, one with the nick property, on a TWF with hex.
If you think it needs changing, how would you change it?
If you don't think it needs changing, no need to post - thank you!
Following the bloodclaw example, it could require attunement, act like some other magic items in that you cannot have more than one vicious weapon, and confer its bonus only once per turn. Is that still too powerful for a rare weapon? Would it also need to be very rare? Or would the bonus also need to be limited to "proficiency bonus number of times per day?"
Vicious adds +7 avg damage on a rare weapon with no attunement, and no limits on how often it gives the bonus or how many vicious weapons you can own. That's the same rarity as a +2 weapon, which isn't in the same league, especially since bonuses to hit are so easy now. Think about a pair of vicious weapons, one with the nick property, on a TWF with hex.
If you think it needs changing, how would you change it?
If you don't think it needs changing, no need to post - thank you!
Following the bloodclaw example, it could require attunement, act like some other magic items in that you cannot have more than one vicious weapon, and confer its bonus only once per turn. Is that still too powerful for a rare weapon? Would it also need to be very rare? Or would the bonus also need to be limited to "proficiency bonus number of times per day?"