Thoth wanted to go to the docks to find corpses, of those who had died at sea. Aedhros was concerned that the fire on the Golden Sow would have attracted undue attention - but mention of this only made Thoth more eager, as there must be dead bodies as a result of that blaze! I think we agreed to resolve this as simple Persuasion vs Persuasion (both Beginner's Luck), and Thoth won. So Aedhros came with him. I (taking the GM role) narrated the blaze as extinguished, and the ship sitting charred on the harbour. The Ship's Master did not want to let Thoth on board, finding his obsession with corpses a little unpleasant, but in the Duel of Wits Thoth's body of argument remained completely intact, and so the Master conceded that he would allow Thoth to take and dispose of any bodies.
<snip>
Thoth, who has an Instinct to
Always collect bits and pieces, also couldn't help but look around for Surgery tools, and succeeded on the Ob 10 test (Perception rolled for Beginner's Luck). A die of fate roll indicated that one corpse was available for collection, and Aedhros helped Thoth carry it off. At one point, something particularly grotesque happened (I think, as narrated by my friend, a bit of the body Aedhros was holding onto sloughed off) and a Steel test was called for and failed. Hesitating, Aedhros dropped the body, and it nearly landed in the water - but Thoth, driven by his desire for corpses!, succeeded on a Power test to not let go.
When the body was back in the workshop, Thoth used his Second Sight to read its Aura, looking for traits. This test failed, and so Thoth learned that the corpse had been Stubborn in life - perhaps why this particular sailor had not evacuated the Sow - which is a +1 Ob to Death Art. I also made a roll to determine the state of the body, which determined that the fire had damaged it to the same degree as a year of death, which added a further +4 Ob penalty. Thoth successfully performed Taxidermy - against Ob 5 - to preserve the corpse, with a roll good enough to carry over +1D advantage to the Death Art test but did not what to attempt the Ob 7 Death Art (with his Death Art 5) until he could be boosted by Blood Magic. And so he sent Aedhros out to find a victim
Aedhros had helped collect the corpse, and also helped with the Taxidermy (using his skill with Heart-seeker), but was unable to help with the Death Art. He was reasonably happy to now leave the workshop; and was no stranger to stealthy kidnappings in the dark.
<snip>
Aedhros followed one of the guards - George, as we later learned he was called - who also happened to be the one with the loot. Aedhros ambushed him from the darkness, and took him at knife point back to the workshop, where Thoth subject him to the necessary "treatment" (successful Torture test to inflict a PTGS 7 (Midi) wound), granting +2D to Death Art (and also sending George into a swoon, perhaps a blessing as it meant he did not need to witness the horrors of the Death Art performance). The dice were now rolled for the (careful) Death Art test, with 7 successes needed to raise the body from the ship as a Walking Dead. Only 6 successes (on 9 open-ended dice, with a Fate Point spent) were rolled, and so it failed. Looking at the GM advice for failed Death Art, I rolled an unwelcome summoning result, and something weird and creepy scurried out into the darkness.
And then,
at that very moment - acting carefully, and failing, licenses a time-sensitive complication - there was a knock on the door. (How this door relates to the secret door onto the docks is not quite clear, but can be resolved in due course.) Serap, the maid servant of Lady Mina, had been told that Thoth was a surgeon whom she might be able to afford, to treat her mistress. She had 1D of coin to offer; Thoth insisted on 3D, and opposed Haggling checks were made (her rank 3 vs Thoth's Beginner's Luck) and they were tied, which I had agreed prior to rolling would be a 2D compromise. She paid the 1D now, and the rest would be paid after treatment.
Serap led Thoth, and Aedhros, through the streets. She had an initial shock when Thoth's sustained Wyrd Lights were revealed to be magical motes of life, rather than candles cleverly suspended from the ceiling, but only hesitated rather than swooning. The group arrived at Lady Mina's house, a grand one but past its prime. The staff were only an old watchman, and Serap. Most of the windows were in darkness. But a candle was lighting an upstairs window, and there in her sick-bed was Lady Mina. And sitting beside her, to provide religious comfort, was Father Simon. It was Father Simon who had suggested Thoth to Serap, and he now greeted him as a surgeon.
Father Simon is a NPC
from earlier Burning Wheel play: the evil priest in Keep on the Borderlands, a death cultist who goes about disguised as an educated and erudite priest of the mainstream faith, who hears the confessions of noble men and women. Thoth is a Death Artist, a lifepath from the Death Cult, and he recognised Father Simon (as narrated by me as GM) and tested his Death Cult-wise (as declared by my friend, playing Thoth), to see what he recalled about this priest. But failed.
I thought about this. Although Thoth has some connection to the Death Cult, he has no affiliation with the cult, and so - as I discussed with my friend, the player of Thoth - this certainly raised the prospect that Thoth and the Cult might have some sort of unfinished business. This hung over the rest of this situation, which was the rest of the session.
Thoth performed Aura Reading on Lady Mina, and determined that she still lived, giving him +1D advantage on his surgery. Aedhros also helped with the Song of Soothing. But the test failed. And it had been performed carefully, which licensed a time-sensitive complication: I told Thoth's player that, even as he was trying to save the life of the Lady Mina, the guard George had regained consciousness and fled the workshop.
Aedhros, once again having someone die in front of him, and wishing still to be free of Thoth's curse, decided to try and heal Lady Mina himself. But with the double Ob penalty for no tools, it was an Ob 6 Song of Soothing test. Partially to have a chance of success, and also because I really wanted a Routine test for advancement, I mustered as many dice as I could: +2 for working with the care of the eternal, +1D advantage for having Thoth bring his Wyrd Lights down as close as possible, but also having to accept 2 dice of help from Thoth's Bloodletting 6. (The inner struggle and outer monologue of all this did earn me my Mouldbreaker persona.)
That test was also a failure - not a single success on 9 dice - and Lady Mina passed away.
Thoth then declared his intention to take her corpse away for disposal, and this triggered an intervention from Father Simon. He wanted her to be laid to rest in the city catacombs, with her ancestors; and there was also a sub-text of imposing Death Cult discipline on Thoth. This was a Duel of Wits, and Father Simon - a 7-lifepath burn with a heavy social emphasis and a good range of FoRKable Wises, Histories and Doctrines - succeeded with no loss to his body of argument. In the denouement, he chastised Thoth for his cavalier approach to the collection and treatment of corpses, at odds with the teachings of the Dark Gods from beyond the stars - who promise eternal life - and putting them all at risk. Evidence of this included the shadow from the void waiting outside, should Thoth try and return home in the darkness rather than waiting for the sun to rise.
And so the session ended with Thoth agreeing to come to the catacombs - with Aedhros, to see how to properly deal with a corpse and perhaps learn some doctrine too.