SableWyvern
Hero
I don't play in that zone and thus I don't do anything in "that limbo" because I'm not there.Again: What do you do in the limbo between 100% perfect unassailable trust (which is what your style apparently demands) and 0% completely failed trust where everything is completely broken?
I don't experience trust issues in my group. I don't worry that my players might be losing trust in me. In the hypothetical instance I did feel that way, I would probably say something like, "Hey, guys, are you losing trust in me?" and then listen to their answers, but I've never needed to."We talk about it" doesn't tell me anything. What do you DO to fix a trust issue? If you're worried your players might be losing their trust in you, what do you do to fix it?
I have no real idea what you're asking here. If you mean what options do you have when there is less than sufficient trust, I don't know. I would not join (or remain with) a group where there was insufficient trust.And now I can tell you didn't actually read what I wrote. Because the "other options" have nothing to do with other games. They are--as I explicitly said, over and over again in that very paragraph--other options for whether the DM is a perfect saint in whom you should place all your trust, and a perfect devil who couldn't be trusted if bound and gagged in a solitary confinement cell.
Your participation in what? Who are you meekly submitting to? You tell me that I'm making this personal, but you're asking me what choice you have to fix a problem only you can see or blowing up your participation? You can do whatever you want.So...you admit it then? My only choices are meek submission, never actually trying to fix the problem, or blowing up my participation entirely?
Speaking for myself, if I had lost trust in my group, it would indicate some crisis of friendship bigger than roleplaying. How I would deal with it would depend on how and why trust was gone, and it wouldn't be over whether or not an imaginary guard was bribeable, I know that for sure, it would have to be some real-world issue.
I do not know which DM or players you're referring to, or how to answer you from any perspective other than from the perspective of the games and tables I'm actually familiar with, which are mine.Again you make it personal instead of reading what I wrote. I am talking about THE DM giving and taking WITH THEIR PLAYERS. Seriously, did you actually read what I wrote? Or did you just skim the first sentence of any given paragraph and then reply?
I have never needed to rebuild broken trust in my group. I have never needed strategies for doing so. I have absolutely no idea why you think I have anything useful to tell you about these things. This whole question doesn't make any sense to me unless the group is full of drama and angst, and I would not participate in such a group. I deal with the members of my group with respect, as friends. That's the start and the end of it. There is nothing more to it.I don't know, things for DMs to do to build and/or rebuild trust? Perhaps strategies for players who are concerned about a thing and don't want to be disruptive, but do want to advocate for themselves, rather than just silently swallowing anything and everything no matter how small nor how large? Ways that trust can be demonstrated in both directions, rather than having it be 100% perfect unassailable trust in the DM and constantly watching players like a hawk for even the slightest bit of questionable behavior?