Faolyn
(she/her)
That’s not what @pemerton has been saying to me. He has very clearly expressed an inability to understand not engaging in an encounter—a very odd thing for someone who has actually played D&D to not understand. And this wasn’t the first time; several thousand posts ago, I off-handedly mentioned having signs of something spooky in the woods, to which a player said “I wave goodbye to the encounter and move on.” And pemerton acted as though both the player not biting the hook and me not railroading the players into engaging the encounter (but instead let them ignore it) were baffling, even completely alien ideas.If I had to hazard a guess. I would say he is asking because it’s hard to reconcile the ideas of encounters and how they relate to prep and how that impacts how GM- or player-centric a game may be.
He has also very clearly been unable to understand the idea of a potential encounter—that even in improv, a GM could tell the players “here’s some footprints” and also, at the same time, think “these footprints were left by bandits.” Even though he’s done the exact same thing! Back in post 9047, he wrote about a game he ran, in which the following happened:
So here, there’s an area of water. The players deliberately didn’t look in the water. Thus, they didn’t see the stuff (coins, dead goat) that he decided was in the water. This is his players deliberately bypassing something that only existed in pemerton’s imagination, something that he claims can’t possibly happen! And he makes fun of them for doing it! And this—except for the taunting—is exactly what I’ve been describing.They filled their waterskins from the pool, but made a point of not examining it closely; as a result (as I subsequently taunted them, near the end of the session) they did not find the 6D of gold coins at its bottom, nor the body of the mountain goat that had recently fallen into it (which would be two portions of game for cooking).
Sure, ok, he doesn’t use the word encounter, but so what? He uses terms like “ob 2 test” and I can translate that into terms that are meaningful for me, like “requires a smallish number of successes to pass”, even though I’ve never played Torchbearer, the game that example is from. Is he incapable of doing that with a term he knows from having played D&D in the past? Unwilling? Just trolling? What?
If the only thing you think of when you hear the term “encounter” is “kill monsters for XP”, that’s a you problem.I think the advancement angle is an interesting one, and now that you say it, i think it connects with the very idea of encounters and then prep.
I imagine that’s a very strong reason that some people simply cannot think of approaching play GMing without the idea of”encounters” being baked in. Bit my experience matches yours… I don’t think in terms of encounters in games like Stonetop, Blades in the Dark, or Spire. None of these games based advancement on resolving encounters, and all of them rely on less GM prep than trad games.
I don’t, my D&D DM doesn’t, I haven’t had a D&D DM do that since the late 90s, and it isn’t even a thing in most games that aren’t D&D-inspired, and that lack doesn’t devalue encounters at all (except, perhaps, completely random encounters, which I don’t use, nor does anyone else at my table). If I have an encounter, it’s there for a reason. That reason may only be of importance to the NPCs involved, and the PCs chance upon it, but it’s a reason.