Daggerheart General Thread [+]

I'm a little surprised at how long-lived they've set most of the species to in the base presentation, but in really weird and almost dart-boardy fashion. Watching Frieren has made me start looking at stuff like that a little differently, and I'll be dialing that back a fair bit as I put my setting/"frame" together.

The environments are really cool, and generic enough as presented to work for a wide variety of settings.
 

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I'm a little surprised at how long-lived they've set most of the species to in the base presentation, but in really weird and almost dart-boardy fashion. Watching Frieren has made me start looking at stuff like that a little differently, and I'll be dialing that back a fair bit as I put my setting/"frame" together.
The thing I'm interested in exploring is the idea of multiple campaign frames in one setting. It doesn't have to be one frame per setting. I think of frames almost like TV series pitches. This series, this story, is going to be about these things and these themes. But that doesn't preclude those frames from existing in the same setting. As long as there's no wildly contradictory stuff.
The environments are really cool, and generic enough as presented to work for a wide variety of settings.
Yeah. I'm definitely a fan of the environments. I do wish there was a bit more to go on. More examples.
 

Yeah. I'm definitely a fan of the environments. I do wish there was a bit more to go on. More examples.

For me, I think there's enough to start writing my own based on some of the environments I'd like to highlight. Eg: two different types of ancient ruins that I should think through some Passive / Actions and such, a couple different types of natural environments, etc.
 

The thing I'm interested in exploring is the idea of multiple campaign frames in one setting. It doesn't have to be one frame per setting. I think of frames almost like TV series pitches. This series, this story, is going to be about these things and these themes. But that doesn't preclude those frames from existing in the same setting. As long as there's no wildly contradictory stuff.
Yes! A fantasy noir city campaign and a mercenaries at war campaign can exist in the same world, but the tone and touchstones and rule variants are going to be different.
 

I never use physical dice online. ALL rolls are in view of the group. It's a matter of fairness and trust.
I've known way too many who will cheat on dice rolls if their dice are not visible to others, so I never trust any rolls I cannot see.
More importantly, I've had too many players get upset that a different player is cheating. By makin it a flat requirement to use the roller, no one else worries about the dice cheating temptations either.
"Cheating" in RPGs is such a weird thing -- both to do, and to worry about. It isn't Monopoly. If (general) you REALLY need to cheat to have a good time, go ahead I guess. But you aren't going to "win."
 


I guess if you consider just the first page the Frame, and the rest of the stuff "bespoke world building/custom mechanics!" I'm definitely going to drop 3 different 1-paragraph concepts on a prospective group, building out from the same setting backdrop.
 

For me, I think there's enough to start writing my own based on some of the environments I'd like to highlight. Eg: two different types of ancient ruins that I should think through some Passive / Actions and such, a couple different types of natural environments, etc.
I'm looking more at the exploration environments. There's a total of four. This is their exploration pillar. To me it's a bit lacking. From the structure of environments it's clear these are thematically related moves and dangers and possibly adversaries in a set location. Throw in a difficulty and you're set. But the nuts and bolts of how to handle exploration is not really there beyond those four examples and roping in the traversal environments. Looking at the 4E connection, these are a pre-built location with terrain options and typically with a skill challenge. So easy enough to do. I'd just like more examples, specifically related to exploration.
 

I'm looking more at the exploration environments. There's a total of four. This is their exploration pillar. To me it's a bit lacking. From the structure of environments it's clear these are thematically related moves and dangers and possibly adversaries in a set location. Throw in a difficulty and you're set. But the nuts and bolts of how to handle exploration is not really there beyond those four examples and roping in the traversal environments. Looking at the 4E connection, these are a pre-built location with terrain options and typically with a skill challenge. So easy enough to do. I'd just like more examples, specifically related to exploration.

I haven’t really watched CR, do they do much open exploration in that or is more scene framed?

But yeah, a couple of forests / rugged foothills / etc stuff was absolutely on the list for me - to sketch out what I want them to look like and feel like if nothing else!
 

"Cheating" in RPGs is such a weird thing -- both to do, and to worry about. It isn't Monopoly. If (general) you REALLY need to cheat to have a good time, go ahead I guess. But you aren't going to "win."
Some people want to get a win. I cheated as a kid, when I really wanted to "win" aka succeed at the adventure. Eventually I grew out if it, but honestly starting to DM a lot more often "matured" me as a TTRPG hobbyist because I became less invested in my character specifically and more interested in the general enjoyability of the table experience.
 

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