Sentences 2 and 3 don’t make sense together.Why would I disagree? The world is independent of the PCs. That has nothing to do with what monsters leap out and attack them.
I never said that at all. I clearly said that the dragon may not notice the party. I never said it wouldn’t kill the party.However, what you're talking about here and what @Faolyn is talking about is very different. According to @Faolyn, she might rewrite the dragon so that it could be defeated by the party because the world is developed in accordance with the capabilities of the characters. Add some monsters or subtract depending on the power level of the characters. In other words, her sandbox is pretty much the opposite of what you are talking about.
Why do you persist in trying to make everyone in the world play by one set of rules?Isn't that pretty much the opposite of how a sandbox has been defined?
You said:
I was providing an example of how narrative games can be focused on adventure. The core loop of Stonetop is Expedition -> Homefront -> time pass (maybe) -> Expedition. It’s explicitly an adventure based game.
The emphasis on why you go on adventures may be somewhat different, but that’s not really all that far from getting a strong initial hook & character backstory buy in is it?
If you’re repudiating even that, then again - you seem a lot more conservative in play then my experience of 5e.
Eh, there's both more and less differences than you imagine. Playing AW is related to playing 5e as MLB is to high school baseball, they're essentially the same activities, with somewhat different rules and rather different goals and context. It's absolutely possible to compare and contrast.I don't see much of a connection between the approach of narrative games (and I've never had a chance to play FATE, perhaps it was a bad example) and D&D and similar games. Narrative games seem to be very reactionary, entirely focused on the character while D&D is focused on adventure - even if the adventures are chosen by the players in a sandbox. I don't know or care about TIBFs of my player's characters, we tried to lean into it a bit when 5e came out but it just felt artificial to us. Which, I mean I know the whole game is artificial but it just seemed unnecessary. It was better for the players to just discuss and chose direction in character, resolve or talk about their character through RP rather than have some meta-framing being taken into consideration.
Which isn't a great explanation, I just feel like we're comparing apples and baseballs when we discuss different approaches.
Oh, for sure. I've run into people with those play priorities before, it's just completely antithetical as to how I play. Fundamentally, I'm playing to generate conflict (in the narrative, not table conflict!), not to have my character succeed. "Play your character like a stolen car" was something I was doing decades before I saw that idea codified.
If the PCs go to the Valley Of Hill Giants, they’ll encounter hill giants. Whether they encounter one, three, or a dozen at a time can change.Sentences 2 and 3 don’t make sense together.
If the world is “independent” of the PCs, then what monsters leap out is dependent on the world, not the PCs.
Are you really claiming that AW is a more advanced, "high-level" game than 5E? Because that's what this analogy sounds like you're implying.Playing AW is related to playing 5e as MLB is to high school baseball
Agreed. It feels like the Narrativist fans just want to talk about how much they like their playstyle more than others. At least when I talk about Level Up I try to use it as an option to address an issue I and others see in official D&D play.I'm not saying the games can't have similarities. I made no comment on how other games may or may not work. I don't see why people have to repeatedly and constantly bring narrative games into a D&D discussion without even trying to show how it could be useful for a D&D DM.
Are you really claiming that AW is a more advanced, "high-level" game than 5E? Because that's what this analogy sounds like you're implying.
If that is what you mean, then speaking as someone who has played both games extensively, I strongly disagree.