Given your aversion to evil characters on either side of the screen, what kinds of conflict do you prefer in games you run or play? Seems like you're cutting out something valuable narratively.
I can portray evil NPCs--even quite vile ones--for the brief periods they appear. They occupy such a small portion of my attention, being only one part of the world, that I can sort of...not focus that much on how awful they are. I also have a tendency to make most villains either "Noble Demons" (affable but selfish/callous/duplicitous/etc.), something truly
alien and thus to some degree walled off from my own thoughts, or to some extent genuinely
insane (and thus, again, walled off from my thoughts).
Out of the top-level baddies I can think of in
Jewel of the Desert, none have made official appearances, and those that have made unofficial/unrecognized appearances, one was a Noble Demon (the black dragon) and the other was to some extent genuinely insane (the Shadow-Fungus spirit-that-was-once-a-man.) The other two are a mix; one is alien+insane, the other is mostly insane with a certain narrow kind of nobility (a belief system, in this case).
So I'm not really trying to give them "depth of character" or the like, per se. Just make them realistic enough for five minutes' attention.
Ok, I understand where you're coming from even if I don't work that way myself. I'm a little ruffled by the idea that you apparently believe creative work is impossible unless you are so emotionally invested that you can't separate yourself from the work...kinda flies in the face of the entire entertainment industry IMO.
One more reason why you and I would probably be a bad fit for the same table, I guess.
I tried pretty hard to reiterate that this is a
me thing, but okay. I'm sorry I said anything that made you think I was disparaging the work of others. That isn't and never was what I wanted to communicate. I was talking, only and specifically, about myself, and to a very limited extent about other people I have personally known.